Commit Graph

65 Commits

Author SHA1 Message Date
landgreen
8b73c9ffc4 pseudoscience
tech: pseudoscience - renewing power up choices costs no research, but adds 1-5 JUNK to the potential tech pool

>update text now shows the last 20 updates and has a scroll bar
2021-07-01 07:41:16 -07:00
landgreen
ef63dc5494 crossfire
bots are now nonrefundable, so they don't display as a tech when you select them
  this might introduce some errors, please let me know if you see something
bot counts can be seen in pause menu

the final boss will spawn progressively more mobs if you don't kill it quickly enough
  levelBosses are also more likely to spawn on the final boss

added community map - crossfire
  by iNoobBoi
2021-04-17 09:55:27 -07:00
landgreen
6e5d951bf1 historyBoss
blocking uses 33% less energy

tech: stimulated emission removed
tech: Bayesian statistics renamed stimulated emission
tech: futures exchange gives 4.5% per cancel (up from 4%)

new level boss: follows you like the dynamo-bot, but is not friend
  will not spawn if you have a dynamo-bot
  (probably will be rebalanced in next patch)
2021-02-05 05:38:08 -08:00
landgreen
21affab7b1 renamed mech to m
to continue playing after the final boss you need to use testing mode:  "T" -> "U"
renamed mech -> m
2021-01-24 08:54:26 -08:00
landgreen
c7822cd1da unified field theory
duplication bug fix

renaming custom mode -> experimental mode
  experimental mode is available again even without completing lore

mob: sneaker is a bit faster and stronger
  (the invisible one that attacks from stealth)

tech: unified field theory - switching guns uses a reroll to cycle your field
2021-01-24 06:20:03 -08:00
landgreen
9b65a188eb chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
  lore is the same for all difficulty levels

testing mode and custom are now locked by default until you reach chapter 1
  or just hack the game to skip the lore and enable testing and custom
    localSettings.loreCount = Infinity;
    localStorage.setItem("localSettings", JSON.stringify(localSettings));

bug fix: performance greatly improved on drawing multiple duplicated power ups
2021-01-23 07:01:04 -08:00
landgreen
79136db727 removed ice IX gun
reroll renamed -> research

spore damage increased 25%

ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
ice IX is no longer a gun
  but you can still get it for nano-scale field (and it's pretty strong)
tech: heavy water was removed

tech: correlated damage - duplication chance also gives % damage
(also added some minor nerfs to other duplication tech for balance)
2021-01-02 18:46:14 -08:00
landgreen
ecb41e1a19 bug fix on final boss kill 2021-01-01 17:25:12 -08:00
landgreen
9f019b9988 missile rework
fixed some math on laser tech: diffraction grating and slow light propagation
  they were giving too much damage

flechettes are slightly improved in: ammo, damage, fire rate

tech - MIRV can now stack up to 9 bonus missiles
removed tech - recursive missiles
tech: cruise missile - 50% larger size, but travels 50% slower
tech: missileBot - requires gun: missiles
2020-12-29 18:56:16 -08:00
landgreen
0e9d2bcc30 console style
updated in game console style and all messages to match real game commands
new names inline with lore,  mod -> tech, game -> simulation
  this is probably going to cause many minor bugs, so let me know what you find
new reroll display in power up selection

tech: rocket-propelled now works with all grenade tech
2020-12-26 08:16:22 -08:00
landgreen
7d9bfbd8cc shotgun slug
custom and pause menu style update (mostly just thinner lines between blocks)

mod: shotgun slug - fire a big bullet
2020-12-01 16:42:18 -08:00
landgreen
72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen
a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen
c7048c9324 mod- pulse
gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
2020-10-25 15:09:55 -07:00
landgreen
e0131fcea1 vaccum bomb grenade mod
gun: vacuum bomb is removed
mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them

laser and diffuse laser graphics are better
mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
      requires diffuse beam

level number doesn't increase if you skip the boss (in the late game)
2020-10-23 16:03:27 -07:00
landgreen
5bbac02f88 bug fix 2020-10-21 07:47:10 -07:00
landgreen
858fa5fb24 finalized custom key inputs 2020-10-11 10:47:50 -07:00
landgreen
33fa0898fb buffs to cloak 2020-09-19 19:26:29 -07:00
landgreen
00859f15ed nail gun
zoom now only works in testing mode with keys: i / o

minigun is now nailgun  (higher damage, lower ammo)
mod: pneumatic actuator - nail gun's ramp up time is 50% shorter
mod: powder-actuated - removes ramp up time and increases nail speed

removed mod depleted uranium
mod: super size - larger super balls
2020-08-29 08:54:32 -07:00
landgreen
d3514ee4f1 classic n-gon links
nailgun mod
2020-08-27 05:25:02 -07:00
landgreen
07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen
c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen
4a355caa60 mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
2020-05-17 19:23:24 -07:00
landgreen
a7ad085deb neutron bomb
acute stress mod removes 1/3 (was 1/2) of your energy
zoom works with i and o now
cell boss has double the chance to spilt on damage.
After it splits, each daughter cell has the mother's reduced health

new gun neutron bomb, persistent AoE damage
  (might still have issues sticking to objects properly)
new mob neutron bomb stuns mobs
2020-05-07 04:52:38 -07:00
landgreen
a64b969186 construct mode mob spawns 2020-05-03 04:38:48 -07:00
landgreen
a7faffa8a7 spider boss
large mods shrink on death instead of disappearing
new boss mob:  spiderBoss
mod - Bayesian interference -> determinism
   spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
   33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
2020-04-28 19:14:07 -07:00
landgreen
31316c430f pilot wave damage fix, block colliison rewrite 2020-04-21 06:12:02 -07:00
landgreen
c57ae9d7fd checking for NaN health bug
mod - spores follow player
mod - nails do 66% extra damage over 6 seconds
working on pilot wave field
2020-04-10 12:21:13 -07:00
landgreen
5be4c80ccf mod - spores follow player 2020-04-08 19:14:33 -07:00
landgreen
8bcc038b81 added option for community maps 2020-04-05 05:16:09 -07:00
landgreen
1c843686f1 new mods, bug fixes
mods: pocket universe, plasma field range, Hawking radiation

added trackpad mode
2020-03-01 19:05:45 -08:00
landgreen
9dc3bc43df added basic field blocking mod 2020-02-23 17:45:07 -08:00
landgreen
b0f5f61e29 rebalancing why 2020-02-05 05:50:20 -08:00
landgreen
2c287368a1 pause graphics upgrade 2020-01-20 14:22:55 -08:00
landgreen
5a012508b0 immortality bug fix, spore balance, acid balance, and graphics, UI update 2019-12-31 09:41:51 -08:00
landgreen
2073ae2279 made draft mode default, bug fixes 2019-12-30 11:10:36 -08:00
landgreen
45b87e8c72 laser and pulse combined, heal effect difficulty balance, custom mode bug fix 2019-12-30 06:44:20 -08:00
landgreen
624553186c difficulty rebalance, gun balance, draft polish 2019-12-29 15:27:05 -08:00
landgreen
21bc7046c3 getting draft mode buttons and selection menu 2019-12-28 04:58:36 -08:00
landgreen
8115126e08 super ball and flechettes balance 2019-12-26 06:52:54 -08:00
landgreen
ccf4912c7d removed pushbody field effect, flechettes balance, energy drain balance, starting choosemod code 2019-12-25 17:03:54 -08:00
landgreen
13fabd8480 fixed shield pop out bug, game balance 2019-12-23 16:47:11 -08:00
landgreen
0855064363 game balance - foam,harmonic field, laser mob 2019-12-20 06:15:32 -08:00
landgreen
e3022bea0c mass energy mod, various bug fixes 2019-12-09 05:36:21 -08:00
landgreen
23f953f699 custom run fixes. mod balance 2019-12-05 05:31:06 -08:00
landgreen
7926952049 build css mostly 2019-12-04 06:54:13 -08:00
landgreen
f972ee247b working on challenge run power up selection 2019-12-03 06:09:58 -08:00
lilgreenland
b8f032f8db added build clicking 2019-12-02 15:26:30 -08:00
landgreen
65977ce5aa added 5 new mods, power up display, game balance 2019-12-01 18:22:50 -08:00
landgreen
f739e62a7e removed junk-bot, rail gun balance and bug fixes (working on dwarf star mines) 2019-11-28 16:35:10 -08:00