second hotfix

This commit is contained in:
landgreen
2024-04-28 14:33:47 -07:00
parent 4c6b4805ce
commit a1164eddae

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@@ -4253,11 +4253,10 @@ const level = {
}, },
towers() { towers() {
// simulation.enableConstructMode() //remove this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // simulation.enableConstructMode() //remove this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why // level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true // simulation.isHorizontalFlipped = true
const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false
level.announceMobTypes() level.announceMobTypes()
const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false
if (isFlipped) { if (isFlipped) {
level.setPosToSpawn(9150 + 50, -2230 - 25); level.setPosToSpawn(9150 + 50, -2230 - 25);
level.exit.x = -100 - 50; level.exit.x = -100 - 50;