quick bug fix

This commit is contained in:
landgreen
2024-04-28 14:25:56 -07:00
parent 773ee5c1ae
commit 4c6b4805ce

View File

@@ -41,7 +41,7 @@ const level = {
// requestAnimationFrame(() => { tech.giveTech("optical amplifier") });
// for (let i = 0; i < 1; ++i) tech.giveTech("combinatorial optimization")
// tech.giveTech("Pareto efficiency")
for (let i = 0; i < 1; ++i) tech.giveTech("collider")
// for (let i = 0; i < 1; ++i) tech.giveTech("collider")
// for (let i = 0; i < 1; ++i) tech.giveTech("anthropic principle")
// for (let i = 0; i < 1; ++i) tech.giveTech("bubble fusion")
// requestAnimationFrame(() => { for (let i = 0; i < 10; i++) b.orbitBot(m.pos, false) });
@@ -23193,7 +23193,8 @@ const level = {
const door = level.door(2650, -825, 50, 250, 250, 10);
const elevator = level.elevator(-11050, -650, 450, 75, -2975, 0.003, { up: 0.1, down: 0.1 })
const slimePit = level.hazard(-4775, -350, 1975, 175);
const boost = level.boost(137.5, -600, 75, 25);
const boost = level.boost(137.5, -600, 75);
let base = Matter.Bodies.rectangle(-4375, -1000, 100, 100, {
density: 0.05,
isNotHoldable: true,