second hotfix
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@@ -4253,11 +4253,10 @@ const level = {
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},
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towers() {
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// simulation.enableConstructMode() //remove this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why
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// level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false
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level.announceMobTypes()
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const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false
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if (isFlipped) {
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level.setPosToSpawn(9150 + 50, -2230 - 25);
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level.exit.x = -100 - 50;
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