diff --git a/js/level.js b/js/level.js index d0cd8a2..5af63e4 100644 --- a/js/level.js +++ b/js/level.js @@ -4253,11 +4253,10 @@ const level = { }, towers() { // simulation.enableConstructMode() //remove this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why + // level.difficultyIncrease(10 * 4) //30 is near max on hard //60 is near max on why // simulation.isHorizontalFlipped = true - const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false - level.announceMobTypes() + const isFlipped = (simulation.isHorizontalFlipped && Math.random() < 0.33) ? true : false if (isFlipped) { level.setPosToSpawn(9150 + 50, -2230 - 25); level.exit.x = -100 - 50;