d77dde462e56bef0ff8f4737e4d639031d51347a
tech: inductive coupling - regen is increased by 500%, but you only regen when crouched tech gun turret gives 55% -> 60% harm reduction also I fixed a bug where it was giving 45% not 55% old tech inductive coupling is renamed: permittivity permittivity gives 3 -> 4 max energy per unused power up 1st ionization energy gives 6 -> 7 max energy per heal tech expansion - no longer costs energy to expand standing wave field JUNK tech planetesimals now can spawn tech in n-gon or kill the player in n-gon
2-d physics rogue-lite platformer shooter
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