Commit Graph
100 Commits
Author SHA1 Message Date
landgreen 313a9f861f added player history
balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%)
some fixes on community level detour
added a once every 7 second check to try to undo the crouch bug
  (I have no idea how to crouch bug is happening, so I can't even test this fix)

mod: slow light propagation - laser is divided into your past, and increase total damage by 200%
  let me know about balance (is this too strong or too weak)
2020-11-24 06:40:25 -08:00
landgreen 463bacc977 dielectric polarization
mod rail gun: dielectric polarization - firing the rail gun damages nearby mobs

block hole mobs are no longer visible before they activate
striker mobs teleport more often
final boss:
  laser does no damage for 2 seconds after it begins
  spawns 2 waves of mobs each spawn cycle  (was 3)
2020-11-21 08:13:15 -08:00
landgreen 4c040b073a nano-scale disable field
power up boss no longer slows down after each time you kill it

holding down the field button will stop nano-scale field from converting energy into bullets
  energy costs have been increased a bit
  nano scale can now use mod - supercapacitor
2020-11-19 09:59:27 -08:00
landgreen 15de636715 vacuum permittivity
snake boss is updated
  -fear the snake

mod neutron bomb: vacuum permittivity - gets a larger radius and a slow effect

bosses are only stunned for 1/5 of the normal stun time
2020-11-19 05:39:57 -08:00
landgreen f32bfba7a1 supercapacitor - overfill energy decays 66% slower 2020-11-16 19:30:01 -08:00
landgreen 7c52af4b90 missile rework
mod - neutron bomb is a grenade mod, it's damage is 33% higher
  direct hits also apply radiation damage over time

missiles aim better, accelerate quicker, push blocks out of the way better
  crouch fire mode rapidly launches missiles vertically
2020-11-16 14:10:44 -08:00
landgreen d1733a9153 incendiary ammunition
bug fix- spider boss moves at full speed again (watch out)
bots that uses energy, stop when you hit 50% energy if you have mass-energy mod
you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: incendiary ammunition - bullets explode
  shotgun,  nail gun,  drones,  super balls
2020-11-14 08:44:26 -08:00
landgreen 6e90ed2376 incendiary ammunition
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
2020-11-14 05:37:27 -08:00
landgreen 72e61eab78 patch notes in n-gon
you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
2020-11-11 07:45:04 -08:00
landgreen 30cace60fb bug fixes 2020-11-08 07:06:40 -08:00
landgreen e86ec0c37d sentry
mini black hole mobs travel through walls

mod: radioactive contamination - after a mob or shield dies, leftover radiation spreads to a nearby mob

mod: half-wave rectifier - railgun overfills with energy when you charge instead of draining
   removed rail gun mod - frame dragging
bug fixed - rail gun bugs out when your charge speed gets very low

mod: sentry - mines are modified to automatically fire nails at nearby targets for 12 seconds
2020-11-08 05:55:45 -08:00
landgreen a57ff0c4c1 overfill
update to mod: anthropic principle - only works once per level
  but gives 6 seconds of damage immunity and 2 extra heal power ups

most energy regeneration effects now overfill energy above the max by default
piezo electricity over fills energy by 300% (was 100%)
2020-11-04 05:36:50 -08:00
landgreen d7ab196dc3 final boss
missile moves slightly differently
  it used to slow when locked on to a target
  now it slows when turning
missiles explode when near any mob

wormhole mod: cosmic string - now stuns mobs and applies radiation damage
mod time dilation:  - quadruple your default energy regeneration

added final boss level, it's still in progress so I'd love some feedback
also the game loops back to the intro level after the boss
  I'll be working on the ending in the next patch, so the intro level is just a placeholder
2020-11-01 18:31:25 -08:00
landgreen a4a2a9bf2a updates to community maps 2020-10-28 05:46:12 -07:00
landgreen 7b620ca1f0 added no power up setting to custom 2020-10-28 05:21:08 -07:00
landgreen c7048c9324 mod- pulse
gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
2020-10-25 15:09:55 -07:00
landgreen a5f79bf742 pulse is a mod 2020-10-25 03:26:13 -07:00
landgreen e0131fcea1 vaccum bomb grenade mod
gun: vacuum bomb is removed
mod: vacuum bomb - grenades fire slower, explode bigger and, suck everything towards them

laser and diffuse laser graphics are better
mod: output coupler - diffuse laser beam is 30% wider and does 30% more damage
      requires diffuse beam

level number doesn't increase if you skip the boss (in the late game)
2020-10-23 16:03:27 -07:00
landgreen 5bbac02f88 bug fix 2020-10-21 07:47:10 -07:00
landgreen 0c2285b1c7 worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
2020-10-20 17:23:47 -07:00
landgreen fb13945879 wormhole mods
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
2020-10-18 06:53:53 -07:00
landgreen 4187645757 wormhole
mods ejected from Bayesian statistics can't duplicate

the power up boss moves faster, has less health,
  it will eject one of your mods after a collision
  and two health power ups

mod ammonium nitrate: increase explosion damage and area by 25%
  also other explosion mods have been rebalanced (damage buffed, but self damage is also higher)

field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in
  mobs don't do much in worm hole yet, but that is coming with future mods
2020-10-17 17:29:44 -07:00
landgreen 858fa5fb24 finalized custom key inputs 2020-10-11 10:47:50 -07:00
landgreen 01a29430fa key input polish 2020-10-09 19:34:38 -07:00
landgreen 0daeb51b48 backup after input rework 2020-10-09 05:59:01 -07:00
landgreen 649d7858b3 back up before adjusting keycodes 2020-10-08 16:40:28 -07:00
landgreen dd8df8f563 thermoelectric balance
ice IX mod: thermoelectric effect - when ice IX kills a mob heal 3% and regen 66% energy
2020-10-06 19:37:58 -07:00
landgreen b2cb88832c difficulty bug fix 2020-10-06 05:01:59 -07:00
landgreen 0d2a570ebd eddy current brake
mod perfect diamagnetism: eddy current brake - mobs have a speed limit when they are near you
2020-10-05 08:55:48 -07:00
landgreen 7947e69d4d ice IX energy
laser bots now use the same laser code as the player
mod: thermoelectric effect - ice IX bullets give you 7% energy after they collides with mobs
2020-10-04 18:16:01 -07:00
landgreen b1f4109827 laser mod beam splitter
laser mod: beam splitter - laser is split into diverging beams, but does 10% less damage
2020-10-03 10:25:05 -07:00
landgreen b22bd12529 laser mod
mod: stimulated emission - 8% chance to duplicate power ups
laser mod: diffuse beam - laser is wide but doesn't reflect, 150% damage and energy drain
2020-10-03 07:44:27 -07:00
landgreen 0a15a7748a bug fixes, orbital 1 not 2
mod: orbital-bot - back to just 1 bot, but the bot can stun and hit mobs from a larger range
2020-09-30 06:07:17 -07:00
landgreen 75d2f56390 bug fixes 2020-09-29 07:12:30 -07:00
landgreen 4e6d4c15db orbital bot
mod: orbital-bot - 2 bots orbit you and damage mobs
mod: orbital-bot upgrade - orbital bots orbit farther away
2020-09-28 08:04:37 -07:00
landgreen bc3ddf7447 decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
2020-09-27 09:25:14 -07:00
landgreen 5728008397 ionization energy
mod: ionization energy - heal power ups give you 4% max energy
  requires mass-energy equivalence

mod: discrete optimization - 50% damage and 50% slow fire rotates
  requires cloaking field
2020-09-26 05:34:38 -07:00
landgreen 2c34a7d89d cloaking balance 2020-09-20 08:31:17 -07:00
landgreen 33fa0898fb buffs to cloak 2020-09-19 19:26:29 -07:00
landgreen f334372281 cloaking field
mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
2020-09-19 09:11:55 -07:00
landgreen 2e7016d3d6 bug fix for waste heat and bayesian 2020-09-13 19:32:20 -07:00
landgreen cab6feda13 waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up

new community level by Francois:  house
2020-09-13 19:14:33 -07:00
landgreen 5c2319cc75 explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode
mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%)

mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you
mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
2020-09-12 06:49:49 -07:00
landgreen 1b522551ce added rewards for level completion 2020-09-09 05:47:17 -07:00
landgreen 8ce7f684c8 Bayesian statistics
blocks drift towards the center of pilot wave's field

mod: Bayesian statistics - no longer stops ammo spawns
  30% to double power ups, but ejects a mod when you take damage

mod: exciton-lattice - 40% damage, but no ammo can spawn
2020-09-08 17:38:44 -07:00
landgreen e3d8dda23f osmoprotectant
after you die, you can find the build you used in the custom menu

shooterBoss - smaller, but more massive,
  aims better at short range, and fires faster
bomberBoss fires faster, bombs are more likely to split

mod: osmoprotectant - stunned or frozen mobs cause no harm
2020-09-06 18:07:43 -07:00
landgreen 6c51916f04 exciton-lattice
field: perfect diamagnetism is a bit larger
  can now grab power ups from far away

mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
  eject extra mods if you have recursive stacks

power ups have a bit more air friction
power ups must be in line of sight to be pulled by the player
why mode now gets 100% chance for a second boss power up (up from 50%)
  this should let why mode reach more interesting build depth
laser and pulse got a damage and energy use buff
immune to harm for a second after exiting the power up selection menu
2020-09-05 06:01:47 -07:00
landgreen b9aaa4423b rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets

stunned mobs now still display health bar
when you hit a mob hard with a block they get stunned
  blocks do about 15% less collision damage
  stuns lasts longer for larger and faster blocks
2020-09-01 18:45:45 -07:00
landgreen ce96cd37ef chain parameters 2020-08-30 14:17:05 -07:00
landgreen a0db3ffa12 nail balance, difficulty ramp scaling
mod: rail road ties - nails are 40% bigger
2020-08-30 13:15:34 -07:00
landgreen 00859f15ed nail gun
zoom now only works in testing mode with keys: i / o

minigun is now nailgun  (higher damage, lower ammo)
mod: pneumatic actuator - nail gun's ramp up time is 50% shorter
mod: powder-actuated - removes ramp up time and increases nail speed

removed mod depleted uranium
mod: super size - larger super balls
2020-08-29 08:54:32 -07:00
landgreen d3514ee4f1 classic n-gon links
nailgun mod
2020-08-27 05:25:02 -07:00
landgreen 21b8c6fc2b new fan level 2020-08-25 06:49:38 -07:00
landgreen 3659fbe47d harmonic shield bug fix 2020-08-20 05:43:55 -07:00
landgreen cc8c101776 foam damage mod 2020-08-16 06:44:47 -07:00
landgreen e157ab76db less gun mods when you have many guns 2020-08-14 09:05:17 -07:00
landgreen 9ecbe9c479 arsenal, generalist mod 2020-08-14 07:04:30 -07:00
landgreen 6bfc53d3be renormalization 2020-08-13 05:33:49 -07:00
landgreen e09a661953 bug fixes 2020-08-10 05:27:33 -07:00
landgreen 0c4caa186a custom url bug fix 2020-08-09 16:24:35 -07:00
landgreen bf5f55a7ec URL build goes to custom, ammo goes to all guns 2020-08-09 05:43:00 -07:00
landgreen 2e9ff7e292 explosion damage immunity mod 2020-08-07 08:41:11 -07:00
landgreen d13b1fb16d power up boss adjustments 2020-08-04 15:27:32 -07:00
landgreen 07f77e41a5 new level boss 2020-08-03 16:28:36 -07:00
landgreen c08a93416d new fan level, edge of map mouse zoomOut 2020-07-31 10:34:13 -07:00
landgreen 738bdcabd6 gravity increase for blocks and portal integration 2020-07-30 11:00:03 -07:00
landgreen 1308c9c187 added platforms to satellite 2020-07-29 16:10:20 -07:00
landgreen d5b2504283 level elevators 2020-07-27 16:00:22 -07:00
landgreen dd4e66bde8 mod- drone harvester 2020-07-24 08:06:38 -07:00
landgreen b6e9410bad testchamber changes, heal power size scales 2020-07-24 07:23:57 -07:00
landgreen e30f63ad94 mod bot upgrades 2020-07-22 08:50:40 -07:00
landgreen 0b3d9a946c new level testChamber 2020-07-20 05:20:29 -07:00
landgreen 08e09b59c4 portal level work in progress 2020-07-18 11:37:37 -07:00
landgreen c63d0ac5f0 bug fixes 2020-07-15 11:12:51 -07:00
landgreen cef5f4d8d0 mod - bot fab
bubble fusion drops 2-3 power ups  (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
  but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob

mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
2020-07-14 13:13:37 -07:00
landgreen 92f174983a reroll damage mod 2020-07-11 19:25:15 -07:00
landgreen 4af6e26975 new level sewers 2020-07-11 13:51:09 -07:00
landgreen 31c16b1c71 turret mod 2020-07-08 15:58:46 -07:00
landgreen ef28029415 mod turret mode 2020-07-06 17:29:36 -07:00
landgreen 00933c9f7e superfluidity 2020-07-02 19:36:06 -07:00
landgreen 00b01bb820 plasma bot bug fixes and balance 2020-06-29 07:23:20 -07:00
landgreen c6a397bd3f plasma bot, boom bot
mod - boomBot: explodes on mobs in close range
mod - plasma-bot:  bot that fires your plasma torch
2020-06-29 05:48:46 -07:00
landgreen 869102aebb neocognitron pulse aim 2020-06-25 18:47:21 -07:00
landgreen ffc5aa3e1e bubble fusion 2020-06-23 14:05:34 -07:00
landgreen d1cb3aff15 super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
2020-06-21 19:14:01 -07:00
landgreen 6f503ff3c0 Merge branch 'master' of https://github.com/landgreen/n-gon 2020-06-08 08:55:55 -07:00
landgreen d9d07b4f5d mod: logistics
added mods to spawn a gun, a field, and rerolls
added mod that gives max health for leftover power ups
   this mod has some interesting interactions with other mods
mod annihilation now uses 20% of base energy and doesn't trigger damage immunity
mod Hawking radiation removed
mod negative temperature: freezed mobs in range of negative mass field, but drain energy
mod: logistics
  ammo power ups are added to your current gun
  spawn 4 ammo immediately
2020-06-08 08:55:53 -07:00
landgreenandGitHub 36fedc265c Delete .DS_Store 2020-06-04 06:12:02 -07:00
landgreen cea1bcc7a3 minigun ramp up
mod flechettes do all DoT damage in 1/2 a second
minigun increases fire speed as you hold the fire button
2020-06-04 05:40:44 -07:00
landgreen 10a8f44424 time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before

mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
      (the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
2020-06-02 07:15:16 -07:00
landgreen a18126492f fire delay mods
mod - electrostatic shots:  33 increased damage and 33% increased delay after firing
mod - time-like world line now also gives 33% reduced delay after firing (even when the field isn't active)
mod auto-loading heuristics now gives 20% reduced delay after firing (up from 15%)
2020-05-31 16:20:24 -07:00
landgreen e14a56f362 flechettes pierce
above level 20 boss power ups only drop on even levels
removed mod ablative mines  (was buggy, and too similar to ablative drones)
flechettes get stuck in walls
flechettes do no damage to mobs on hit
flechettes do more damage over time, and have more ammo
mod - flechettes pierce mobs
mod - mutualism: each spore does 2x damage but they borrow 1% life from player
2020-05-31 09:11:53 -07:00
landgreen 7a89051384 negative mass field flying buff
harmonic field now has no cooldown after blocking
negative mass field accelerates slower, but with a higher top speed
negative mass field harm reduction is now 60% and always on
mod degenerate matter increases the damage reduction from 60% to 80%

falling damage and damage from blocks have been removed
(I'm trying it out, let me know if you want it back)
2020-05-28 16:07:09 -07:00
landgreen ff78c731fc difficulty spawns
lasertargetingboss, nailshot
2020-05-25 13:22:15 -07:00
landgreen f338184869 sniper mob balance, bot replication mod 2020-05-24 18:45:53 -07:00
landgreen e265b0aade launcher rework; wave, minigun balance 2020-05-23 11:17:27 -07:00
landgreen b053269e71 launcher boss 2020-05-21 18:21:56 -07:00
landgreen a0f751bc4f various bug fixes after making mods.js 2020-05-20 18:49:49 -07:00
landgreen c31c1c2d7a file reoganization, mod has it's own file 2020-05-19 19:03:53 -07:00
landgreen 4a355caa60 mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
  (requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling  (level 10 should now have the difficulty of level 12)
  effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
2020-05-17 19:23:24 -07:00