remove free guns
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@@ -16,8 +16,8 @@ const level = {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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b.giveGuns("harpoon")
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tech.giveTech("railgun")
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// b.giveGuns("harpoon")
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// tech.giveTech("railgun")
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// tech.giveTech("necrophage")
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// tech.giveTech("isotropic radiator")
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// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
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