diff --git a/js/level.js b/js/level.js index 26ee57b..90a88b1 100644 --- a/js/level.js +++ b/js/level.js @@ -16,8 +16,8 @@ const level = { if (level.levelsCleared === 0) { //this code only runs on the first level // simulation.isHorizontalFlipped = true // m.setField("time dilation") - b.giveGuns("harpoon") - tech.giveTech("railgun") + // b.giveGuns("harpoon") + // tech.giveTech("railgun") // tech.giveTech("necrophage") // tech.giveTech("isotropic radiator") // for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");