This commit is contained in:
landgreen
2023-05-13 13:59:42 -07:00
parent e418b933a6
commit b3fa1bfc8a
2 changed files with 13 additions and 13 deletions

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@@ -40,7 +40,7 @@ const level = {
// for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery") // for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery")
// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") }); // requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") });
// for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade") // for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade")
for (let i = 0; i < 1; ++i) tech.giveTech("flatland") // for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");

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@@ -11,20 +11,20 @@ bug fixes
*********************************************************** TODO ***************************************************** *********************************************************** TODO *****************************************************
LoS LoS
LoS clipping performance
performance calculate things that don't change when the map ctx is done
calculate things that don't change when the map ctx is done like the intersections?
like the intersections? rewrite code for infinite range
rewrite code for infinite range how to use this?
how to use this? JUNK tech?
JUNK tech? custom level?
custom level? give it a dark back ground for contrast?
give it a dark back ground for contrast? game setting?
game setting? applications
level that is dark, and you can only see LoS
boss that you need to avoid, probably requires a custom level boss that you need to avoid, probably requires a custom level
boss is a source of light boss is a source of light
level that is dark, and you can only see LoS cloaking tech, or just replace cloaking effect
LoS with limited radius
explosion graphic explosion graphic
mobs area of effect damage mobs area of effect damage
maybe make a shared mob AoE damage function maybe make a shared mob AoE damage function