This commit is contained in:
landgreen
2023-05-13 13:59:42 -07:00
parent e418b933a6
commit b3fa1bfc8a
2 changed files with 13 additions and 13 deletions

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@@ -40,7 +40,7 @@ const level = {
// for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery")
// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") });
// for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade")
for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
// for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");

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@@ -11,20 +11,20 @@ bug fixes
*********************************************************** TODO *****************************************************
LoS
LoS clipping
performance
calculate things that don't change when the map ctx is done
like the intersections?
rewrite code for infinite range
how to use this?
JUNK tech?
custom level?
give it a dark back ground for contrast?
game setting?
performance
calculate things that don't change when the map ctx is done
like the intersections?
rewrite code for infinite range
how to use this?
JUNK tech?
custom level?
give it a dark back ground for contrast?
game setting?
applications
level that is dark, and you can only see LoS
boss that you need to avoid, probably requires a custom level
boss is a source of light
level that is dark, and you can only see LoS
LoS with limited radius
cloaking tech, or just replace cloaking effect
explosion graphic
mobs area of effect damage
maybe make a shared mob AoE damage function