n-gon
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@@ -40,7 +40,7 @@ const level = {
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// for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery")
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// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") });
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// for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade")
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for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
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// for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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24
todo.txt
24
todo.txt
@@ -11,20 +11,20 @@ bug fixes
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*********************************************************** TODO *****************************************************
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LoS
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LoS clipping
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performance
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calculate things that don't change when the map ctx is done
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like the intersections?
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rewrite code for infinite range
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how to use this?
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JUNK tech?
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custom level?
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give it a dark back ground for contrast?
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game setting?
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performance
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calculate things that don't change when the map ctx is done
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like the intersections?
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rewrite code for infinite range
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how to use this?
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JUNK tech?
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custom level?
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give it a dark back ground for contrast?
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game setting?
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applications
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level that is dark, and you can only see LoS
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boss that you need to avoid, probably requires a custom level
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boss is a source of light
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level that is dark, and you can only see LoS
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LoS with limited radius
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cloaking tech, or just replace cloaking effect
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explosion graphic
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mobs area of effect damage
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maybe make a shared mob AoE damage function
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