diff --git a/js/level.js b/js/level.js index fafe17a..fac1148 100644 --- a/js/level.js +++ b/js/level.js @@ -40,7 +40,7 @@ const level = { // for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery") // requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") }); // for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade") - for (let i = 0; i < 1; ++i) tech.giveTech("flatland") + // for (let i = 0; i < 1; ++i) tech.giveTech("flatland") // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); diff --git a/todo.txt b/todo.txt index fb2c7e5..79b9761 100644 --- a/todo.txt +++ b/todo.txt @@ -11,20 +11,20 @@ bug fixes *********************************************************** TODO ***************************************************** LoS - LoS clipping - performance - calculate things that don't change when the map ctx is done - like the intersections? - rewrite code for infinite range - how to use this? - JUNK tech? - custom level? - give it a dark back ground for contrast? - game setting? + performance + calculate things that don't change when the map ctx is done + like the intersections? + rewrite code for infinite range + how to use this? + JUNK tech? + custom level? + give it a dark back ground for contrast? + game setting? +applications + level that is dark, and you can only see LoS boss that you need to avoid, probably requires a custom level boss is a source of light - level that is dark, and you can only see LoS -LoS with limited radius + cloaking tech, or just replace cloaking effect explosion graphic mobs area of effect damage maybe make a shared mob AoE damage function