This commit is contained in:
landgreen
2023-05-13 13:59:42 -07:00
parent e418b933a6
commit b3fa1bfc8a
2 changed files with 13 additions and 13 deletions

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@@ -40,7 +40,7 @@ const level = {
// for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery") // for (let i = 0; i < 1; ++i) tech.giveTech("waste heat recovery")
// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") }); // requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") });
// for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade") // for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade")
for (let i = 0; i < 1; ++i) tech.giveTech("flatland") // for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");

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@@ -11,7 +11,6 @@ bug fixes
*********************************************************** TODO ***************************************************** *********************************************************** TODO *****************************************************
LoS LoS
LoS clipping
performance performance
calculate things that don't change when the map ctx is done calculate things that don't change when the map ctx is done
like the intersections? like the intersections?
@@ -21,10 +20,11 @@ LoS
custom level? custom level?
give it a dark back ground for contrast? give it a dark back ground for contrast?
game setting? game setting?
applications
level that is dark, and you can only see LoS
boss that you need to avoid, probably requires a custom level boss that you need to avoid, probably requires a custom level
boss is a source of light boss is a source of light
level that is dark, and you can only see LoS cloaking tech, or just replace cloaking effect
LoS with limited radius
explosion graphic explosion graphic
mobs area of effect damage mobs area of effect damage
maybe make a shared mob AoE damage function maybe make a shared mob AoE damage function