matter wave renamed wave
  tech: frequency - wave has unlimited ammo, but -50% wave firerate
  tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
    effect cooldown grows +5s with each chained resonance
  uncertainty principle works with phonon wave
  phase velocity works with all other wave tech, 40->35% damage
  boundstate reduces wave range by 25->15%

non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage

a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
  it grew mass and damage at an exponential rate before
  now it's closer to the +30% damage description
This commit is contained in:
landgreen
2022-09-11 07:10:14 -07:00
parent 9e613a281e
commit 8f702cfa4e
12 changed files with 479 additions and 259 deletions

View File

@@ -91,18 +91,18 @@
<option value="pavilion">
<option value="labs">
<option value="______">
<option value="biohazard">
<option value="islands">
<option value="tunnel">
<option value="coliseum">
<option value="dripp">
<option value="perplex">
<option value="n-gon">
<option value="vats">
<option value="basement">
<option value="stronghold">
<option value="crossfire">
<option value="house">
<option value="dripp">
<option value="crossfire">
<option value="temple">
<option value="run">
</datalist>