wave
matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
This commit is contained in:
@@ -91,18 +91,18 @@
|
||||
<option value="pavilion">
|
||||
<option value="labs">
|
||||
<option value="______">
|
||||
<option value="biohazard">
|
||||
<option value="islands">
|
||||
<option value="tunnel">
|
||||
<option value="coliseum">
|
||||
<option value="dripp">
|
||||
<option value="perplex">
|
||||
<option value="n-gon">
|
||||
<option value="vats">
|
||||
<option value="basement">
|
||||
<option value="stronghold">
|
||||
<option value="crossfire">
|
||||
<option value="house">
|
||||
<option value="dripp">
|
||||
<option value="crossfire">
|
||||
<option value="temple">
|
||||
<option value="run">
|
||||
</datalist>
|
||||
|
||||
Reference in New Issue
Block a user