matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
404 lines
24 KiB
HTML
404 lines
24 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="description" content="Browser-based side scrolling video game with the matter.js physics engine.">
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<meta name="author" content="Ross Landgreen">
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<meta property="og:description" content="Browser-based side scrolling video game with the matter.js physics engine.">
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<meta property="og:title" content="n-gon">
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<meta name="twitter:title" content="n-gon">
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<meta name="twitter:description" content="Browser-based side scrolling video game with the matter.js physics engine.">
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<title>n-gon</title>
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<link rel="stylesheet" href="style.css">
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<link rel='shortcut icon' href='favicon.ico' type='image/x-icon' />
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</head>
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<body>
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<div id='guns'></div>
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<div id='field'></div>
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<div id='tech'></div>
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<div id="text-log"></div>
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<div id="fade-out"></div>
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<div id="health-bg"></div>
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<div id="health"></div>
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<div id="dmg"></div>
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<div id="choose-background"></div>
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<div id='construct'></div>
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<canvas id="canvas"></canvas>
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<div id="choose-grid"></div>
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<div id="experiment-grid"></div>
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<div style="position: absolute; top:0;left:0;">
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<div id="pause-grid-left" class="pause-grid"></div>
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</div>
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<div style="position: absolute; top:0;right:0;">
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<div id="pause-grid-right" class="pause-grid"></div>
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</div>
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<svg class="SVG-button" id="experiment-button" width="170" height="45" style="border: 2px #333 solid;">
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<g stroke='none' fill='#333' stroke-width="2" font-size="30px" font-family="Arial, sans-serif">
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<text x="10" y="33">experiment</text>
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</g>
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</svg>
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<svg class="SVG-button" id="training-button" width="120" height="45" style="border: 2px #333 solid;" stroke='none' fill='#333' font-size="30px" font-family="Arial, sans-serif" onclick="simulation.startGame(false, true)">
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<text x="10" y="33">training</text>
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</svg>
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<div id='info'>
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<div id="settings">
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<details>
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<summary>settings</summary>
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<div style="line-height: 150%;" class="details-div">
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<label for="difficulty-select" title="effects: number of mobs, damage done by mobs, damage done to mobs, mob speed, heal effects">combat difficulty:</label>
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<select name="difficulty-select" id="difficulty-select" style="background-color: #fff">
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<option value="1">easy</option>
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<option value="2" selected>normal</option>
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<option value="4">hard</option>
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<option value="6">why?</option>
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</select>
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<br>
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<label for="fps-select" title="use this to slow the game down">limit frames per second:</label>
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<select name="fps-select" id="fps-select">
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<option value="max" selected>no cap</option>
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<option value="72">72 fps</option>
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<option value="60">60 fps</option>
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<option value="45">45 fps</option>
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<option value="30">30 fps</option>
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</select>
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<br>
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<label for="seed">randomization seed:</label>
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<input type="text" id="seed" name="seed" autocomplete="off" spellcheck="false" minlength="1" style="width: 120px;">
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<br>
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<span id="previous-seed" style="color:#bbb"></span>
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<label for="community-maps" title="">include community maps:</label>
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<input type="checkbox" id="community-maps" name="community-maps" style="width:17px; height:17px;">
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<!-- <br>
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<label for="body-damage" title="allow damage from the ground and large fast moving blocks">collision damage from blocks:</label>
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<input type="checkbox" id="body-damage" name="body-damage" checked style="width:17px; height:17px;"> -->
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<br>
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<label for="banned">banned levels:</label>
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<input list="ban-suggest" id="banned" name="banned" placeholder="list levels by name" autocomplete="off" spellcheck="false" style="width: 182px;" />
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<datalist id="ban-suggest">
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<option value="testChamber">
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<option value="sewers">
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<option value="satellite">
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<option value="aerie">
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<option value="office">
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<option value="highrise">
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<option value="warehouse">
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<option value="skyscrapers">
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<option value="rooftops">
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<option value="pavilion">
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<option value="labs">
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<option value="______">
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<option value="biohazard">
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<option value="islands">
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<option value="tunnel">
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<option value="coliseum">
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<option value="perplex">
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<option value="n-gon">
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<option value="vats">
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<option value="basement">
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<option value="stronghold">
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<option value="house">
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<option value="dripp">
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<option value="crossfire">
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<option value="temple">
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<option value="run">
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</datalist>
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<!-- communityLevels: ["stronghold", "basement", "crossfire", "vats", "run", "n-gon", "house", "perplex", "coliseum", "tunnel", "islands", "temple", "dripp"], -->
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<!-- playableLevels: ["labs", "rooftops", "skyscrapers", "warehouse", "highrise", "office", "aerie", "satellite", "sewers", "testChamber", "pavilion"], -->
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<!-- <label for="banned">banned levels:</label>
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<input type="text" id="ban-list" name="banned" placeholder="list levels by name" autocomplete="off" spellcheck="true" style="width: 183px;"> -->
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<br>
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<label for="classic-select" title="play older versions of n-gon">classic n-gon:</label>
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<select name="classic-select" id="classic-select" onChange="window.location.href=this.value">
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<option value="https://scratch.mit.edu/projects/14005697/fullscreen/">mech: 2014</option>
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<option value="https://scratch.mit.edu/projects/22573757/fullscreen/">spacetime: 2015</option>
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<option value="https://scratch.mit.edu/projects/41429974/fullscreen/">ballistics: 2015</option>
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<option value="https://scratch.mit.edu/projects/43690666/fullscreen/">portal: 2016</option>
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<option value="https://codepen.io/lilgreenland/full/ozXNWZ">side scroller: 2016</option>
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<option value="https://codepen.io/lilgreenland/full/wzARJY">side scroller: 2016</option>
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<option value="classic/7-1-2017/">LandGame: 2017</option>
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<option value="classic/4-15-2018/">n-gon: 2018</option>
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<option value="classic/7-11-2019/">n-gon: summer-2019</option>
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<option value="classic/9-8-2019/">n-gon: fall-2019</option>
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<option value="classic/7-15-2020/">n-gon: summer-2020</option>
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<option value="classic/6-1-2021/">n-gon: spring-2021</option>
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<option value="" selected>current version</option>
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</select>
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</div>
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</details>
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</div>
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<div>
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<details id="control-details">
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<summary>controls</summary>
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<div class="details-div">
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To change controls click a box
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<br>
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and press an unused key.
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<br><br>
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<table id="control-table">
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<tr>
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<th>FIRE</th>
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<td id='key-fire' class='key-input'>F</td>
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<td class='key-used'>MouseLeft</td>
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<td></td>
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</tr>
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<tr>
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<th>FIELD</th>
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<td id='key-field' class='key-input'>SPACE</td>
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<td class='key-used'>MouseRight</td>
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</tr>
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<tr>
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<th>JUMP</th>
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<td id='key-up' class='key-input'>W</td>
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<td class='key-used'>ArrowUp</td>
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</tr>
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<tr>
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<th>CROUCH</th>
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<td id='key-down' class='key-input'>S</td>
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<td class='key-used'>ArrowDown</td>
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</tr>
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<tr>
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<th>LEFT</th>
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<td id='key-left' class='key-input'>A</td>
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<td class='key-used'>ArrowLeft</td>
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</tr>
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<tr>
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<th>RIGHT</th>
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<td id='key-right' class='key-input'>D</td>
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<td class='key-used'>ArrowRight</td>
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</tr>
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<tr>
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<th>GUN →</th>
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<td id='key-next-gun' class='key-input'>Q</td>
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<td class='key-used'>MouseWheel</td>
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</tr>
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<tr>
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<th>GUN ←</th>
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<td id='key-previous-gun' class='key-input'>E</td>
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<td class='key-used'>MouseWheel</td>
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</tr>
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<tr>
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<th>PAUSE</th>
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<td id='key-pause' class='key-input'>P</td>
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<td></td>
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</tr>
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<tr id="control-testing">
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<th>TESTING</th>
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<td id='key-testing' class='key-input'>T</td>
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<td></td>
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</tr>
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</table>
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<button id="control-reset" type="button">reset</button><span style="font-size: 60%;"> to default keys</span>
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</div>
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</details>
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</div>
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<div>
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<details id="updates">
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<summary>updates</summary>
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<div id="updates-div" class="details-div" style="font-size: 65%;height: 400px;overflow: scroll;max-width: 450px;"></div>
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</details>
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</div>
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<div>
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<details>
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<summary>about</summary>
|
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<div class="details-div" style="max-width: 450px;">
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<a href="https://discord.gg/2eC9pgJ">
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<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1400 235">
|
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<style>
|
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.st0 {
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fill: #1B1F23;
|
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}
|
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</style>
|
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<path class="st0" d="M142.8 120.1c-5.7 0-10.2 4.9-10.2 11s4.6 11 10.2 11c5.7 0 10.2-4.9 10.2-11s-4.6-11-10.2-11zM106.3 120.1c-5.7 0-10.2 4.9-10.2 11s4.6 11 10.2 11c5.7 0 10.2-4.9 10.2-11 .1-6.1-4.5-11-10.2-11z" />
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<path class="st0" d="M191.4 36.9h-134c-11.3 0-20.5 9.2-20.5 20.5v134c0 11.3 9.2 20.5 20.5 20.5h113.4l-5.3-18.3 12.8 11.8 12.1 11.1 21.6 18.7V57.4c-.1-11.3-9.3-20.5-20.6-20.5zm-38.6 129.5s-3.6-4.3-6.6-8c13.1-3.7 18.1-11.8 18.1-11.8-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.4-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.6-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.2-1.8-1-2.8-1.7-2.8-1.7s4.8 7.9 17.5 11.7c-3 3.8-6.7 8.2-6.7 8.2-22.1-.7-30.5-15.1-30.5-15.1 0-31.9 14.4-57.8 14.4-57.8 14.4-10.7 28-10.4 28-10.4l1 1.2c-18 5.1-26.2 13-26.2 13s2.2-1.2 5.9-2.8c10.7-4.7 19.2-5.9 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.5 0 0-7.9-7.5-24.9-12.6l1.4-1.6s13.7-.3 28 10.4c0 0 14.4 25.9 14.4 57.8 0-.1-8.4 14.3-30.5 15zM303.8 79.7h-33.2V117l22.1 19.9v-36.2h11.8c7.5 0 11.2 3.6 11.2 9.4v27.7c0 5.8-3.5 9.7-11.2 9.7h-34v21.1h33.2c17.8.1 34.5-8.8 34.5-29.2v-29.8c.1-20.8-16.6-29.9-34.4-29.9zm174 59.7v-30.6c0-11 19.8-13.5 25.8-2.5l18.3-7.4c-7.2-15.8-20.3-20.4-31.2-20.4-17.8 0-35.4 10.3-35.4 30.3v30.6c0 20.2 17.6 30.3 35 30.3 11.2 0 24.6-5.5 32-19.9l-19.6-9c-4.8 12.3-24.9 9.3-24.9-1.4zM417.3 113c-6.9-1.5-11.5-4-11.8-8.3.4-10.3 16.3-10.7 25.6-.8l14.7-11.3c-9.2-11.2-19.6-14.2-30.3-14.2-16.3 0-32.1 9.2-32.1 26.6 0 16.9 13 26 27.3 28.2 7.3 1 15.4 3.9 15.2 8.9-.6 9.5-20.2 9-29.1-1.8l-14.2 13.3c8.3 10.7 19.6 16.1 30.2 16.1 16.3 0 34.4-9.4 35.1-26.6 1-21.7-14.8-27.2-30.6-30.1zm-67 55.5h22.4V79.7h-22.4v88.8zM728 79.7h-33.2V117l22.1 19.9v-36.2h11.8c7.5 0 11.2 3.6 11.2 9.4v27.7c0 5.8-3.5 9.7-11.2 9.7h-34v21.1H728c17.8.1 34.5-8.8 34.5-29.2v-29.8c0-20.8-16.7-29.9-34.5-29.9zm-162.9-1.2c-18.4 0-36.7 10-36.7 30.5v30.3c0 20.3 18.4 30.5 36.9 30.5 18.4 0 36.7-10.2 36.7-30.5V109c0-20.4-18.5-30.5-36.9-30.5zm14.4 60.8c0 6.4-7.2 9.7-14.3 9.7-7.2 0-14.4-3.1-14.4-9.7V109c0-6.5 7-10 14-10 7.3 0 14.7 3.1 14.7 10v30.3zM682.4 109c-.5-20.8-14.7-29.2-33-29.2h-35.5v88.8h22.7v-28.2h4l20.6 28.2h28L665 138.1c10.7-3.4 17.4-12.7 17.4-29.1zm-32.6 12h-13.2v-20.3h13.2c14.1 0 14.1 20.3 0 20.3z" />
|
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</svg>
|
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</a>
|
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Chat about n-gon in the <a href="https://discord.gg/JyfrKbXTfw">discord</a>.<br> Let me know about ideas, or bugs.
|
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<br><br><br>
|
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<a id="github" href="https://github.com/landgreen/n-gon">
|
|
<svg viewBox="0 0 100 16" xmlns="http://www.w3.org/2000/svg" fill="#1B1F23">
|
|
<path d="M8 0C3.58 0 0 3.58 0 8C0 11.54 2.29 14.53 5.47 15.59C5.87 15.66 6.02 15.42 6.02 15.21C6.02 15.02 6.01 14.39 6.01 13.72C4 14.09 3.48 13.23 3.32 12.78C3.23 12.55 2.84 11.84 2.5 11.65C2.22 11.5 1.82 11.13 2.49 11.12C3.12 11.11 3.57 11.7 3.72 11.94C4.44 13.15 5.59 12.81 6.05 12.6C6.12 12.08 6.33 11.73 6.56 11.53C4.78 11.33 2.92 10.64 2.92 7.58C2.92 6.71 3.23 5.99 3.74 5.43C3.66 5.23 3.38 4.41 3.82 3.31C3.82 3.31 4.49 3.1 6.02 4.13C6.66 3.95 7.34 3.86 8.02 3.86C8.7 3.86 9.38 3.95 10.02 4.13C11.55 3.09 12.22 3.31 12.22 3.31C12.66 4.41 12.38 5.23 12.3 5.43C12.81 5.99 13.12 6.7 13.12 7.58C13.12 10.65 11.25 11.33 9.47 11.53C9.76 11.78 10.01 12.26 10.01 13.01C10.01 14.08 10 14.94 10 15.21C10 15.42 10.15 15.67 10.55 15.59C13.71 14.53 16 11.53 16 8C16 3.58 12.42 0 8 0Z" />
|
|
<g stroke='none' font-size="8px" font-family="Arial Black, sans-serif">
|
|
<text x="19" y="11">Github</text>
|
|
</g>
|
|
</svg>
|
|
</a>
|
|
<a href="https://github.com/landgreen/n-gon">Github</a> hosts n-gon's 2.5MB source code.<br>It's written in JavaScript, CSS, and HTML and uses the matter.js 2-D physics library.
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</div>
|
|
</details>
|
|
</div>
|
|
</div>
|
|
|
|
<style>
|
|
.fade-in {
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|
opacity: 0;
|
|
animation: 2s ease 1.5s normal forwards 1 fadein;
|
|
}
|
|
|
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.fade-in-fast {
|
|
opacity: 0;
|
|
animation: 1.5s ease 1s normal forwards 1 fadein;
|
|
}
|
|
|
|
@keyframes fadein {
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|
0% {
|
|
opacity: 0;
|
|
}
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|
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100% {
|
|
opacity: 1;
|
|
}
|
|
}
|
|
|
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@keyframes dash {
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|
to {
|
|
stroke-dashoffset: 0;
|
|
}
|
|
}
|
|
|
|
.draw-lines {
|
|
stroke-dasharray: 20;
|
|
stroke-dashoffset: 20;
|
|
animation: dash 2.4s ease-in forwards;
|
|
}
|
|
|
|
.draw-lines-dash {
|
|
stroke-dasharray: 4;
|
|
stroke-dashoffset: 4;
|
|
animation: dash 2.4s ease-in forwards;
|
|
}
|
|
|
|
.draw-lines-o {
|
|
stroke-dasharray: 11;
|
|
stroke-dashoffset: 11;
|
|
animation: dash 2.4s ease-in forwards;
|
|
}
|
|
|
|
.draw-lines-g {
|
|
stroke-dasharray: 17;
|
|
stroke-dashoffset: 17;
|
|
animation: dash 2.4s ease-in forwards;
|
|
}
|
|
|
|
.draw-lines-box-1 {
|
|
stroke-dasharray: 1000;
|
|
stroke-dashoffset: 1000;
|
|
animation: dash 5s ease-in forwards;
|
|
animation-delay: 0s;
|
|
}
|
|
|
|
.draw-lines-box-2 {
|
|
stroke-dasharray: 1000;
|
|
stroke-dashoffset: 1000;
|
|
animation: dash 2.6s ease-in forwards;
|
|
animation-delay: 1s;
|
|
}
|
|
|
|
.draw-lines-box-3 {
|
|
stroke-dasharray: 1000;
|
|
stroke-dashoffset: 1000;
|
|
animation: dash 1.15s ease-in forwards;
|
|
animation-delay: 1.55s;
|
|
}
|
|
|
|
.draw-lines3 {
|
|
stroke-dasharray: 3000;
|
|
stroke-dashoffset: 3000;
|
|
animation: dash 3.1s ease-in forwards;
|
|
}
|
|
|
|
.draw-lines4 {
|
|
stroke-dasharray: 300;
|
|
stroke-dashoffset: 300;
|
|
animation: dash 2.5s ease-in forwards;
|
|
}
|
|
</style>
|
|
<svg id='splash' class="intro ui" viewBox="0 0 800 800" onclick="simulation.startGame()">
|
|
<g class="fade-in" transform="translate(100,210) scale(34)" fill='#afafaf' stroke='none'>
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