This commit is contained in:
landgreen
2024-06-08 13:55:51 -07:00
parent eabd146ea5
commit 438c16699e

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@@ -244,8 +244,8 @@ const level = {
} else if (simulation.difficultyMode > 1) {
scale = 2
}
m.dmgScale = Math.pow(0.82, level.levelsCleared * scale)
simulation.dmgScale = Math.max(0.1, 0.25 * level.levelsCleared * scale) //damage done by mobs scales with total levels
m.dmgScale = Math.pow(0.84, level.levelsCleared * scale)
simulation.dmgScale = Math.max(0.1, 0.23 * level.levelsCleared * scale) //damage done by mobs scales with total levels
//
simulation.healScale = 1 / (1 + simulation.difficulty * 0.043) //a higher denominator makes for lower heals // m.health += heal * simulation.healScale;