bug fix
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@@ -244,8 +244,8 @@ const level = {
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} else if (simulation.difficultyMode > 1) {
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scale = 2
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}
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m.dmgScale = Math.pow(0.82, level.levelsCleared * scale)
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simulation.dmgScale = Math.max(0.1, 0.25 * level.levelsCleared * scale) //damage done by mobs scales with total levels
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m.dmgScale = Math.pow(0.84, level.levelsCleared * scale)
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simulation.dmgScale = Math.max(0.1, 0.23 * level.levelsCleared * scale) //damage done by mobs scales with total levels
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//
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simulation.healScale = 1 / (1 + simulation.difficulty * 0.043) //a higher denominator makes for lower heals // m.health += heal * simulation.healScale;
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