diff --git a/js/level.js b/js/level.js index f19fff5..fa739a5 100644 --- a/js/level.js +++ b/js/level.js @@ -244,8 +244,8 @@ const level = { } else if (simulation.difficultyMode > 1) { scale = 2 } - m.dmgScale = Math.pow(0.82, level.levelsCleared * scale) - simulation.dmgScale = Math.max(0.1, 0.25 * level.levelsCleared * scale) //damage done by mobs scales with total levels + m.dmgScale = Math.pow(0.84, level.levelsCleared * scale) + simulation.dmgScale = Math.max(0.1, 0.23 * level.levelsCleared * scale) //damage done by mobs scales with total levels // simulation.healScale = 1 / (1 + simulation.difficulty * 0.043) //a higher denominator makes for lower heals // m.health += heal * simulation.healScale;