wording
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@@ -223,7 +223,7 @@ const level = {
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game.makeTextLog(
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// "<br><br><br><br><div class='wrapper'> <div class = 'grid-box'><strong>right mouse / space bar:</strong><br>pick up things</div> <div class = 'grid-box'> <span class = 'mouse'>️<span class='mouse-line'></span></span> </div></div>",
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"<strong>right mouse / space bar</strong>: pick up things",
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"Use <strong>right mouse</strong> or <strong>space bar</strong> to pick up things.",
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Infinity
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);
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level.fill.push({
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@@ -106,9 +106,16 @@ const powerUps = {
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b.activeGun = newGun //if no active gun switch to new gun
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game.makeTextLog(
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// "<br><br><br><br><div class='wrapper'> <div class = 'grid-box'><strong>left mouse</strong>: fire weapon</div> <div class = 'grid-box'> <span class = 'mouse'>️<span class='mouse-line'></span></span> </div></div>",
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"<strong>left mouse</strong>: fire weapon",
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"Use <strong>left mouse</strong> to fire weapon.",
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Infinity
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);
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}
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if (b.inventory.length === 1) {
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game.makeTextLog(
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// "<div style='font-size:120%;' >new gun: " + b.guns[newGun].name + "</div><span class = 'box'>E</span> / <span class = 'box'>Q</span>",
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"<div style='font-size:120%;' >new gun: " + b.guns[newGun].name + "</div> <br> Use <strong>Q</strong>, <strong>E</strong>, or <strong>mouse wheel</strong> to change weapons.",
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360
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);
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} else {
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game.makeTextLog(
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// "<div style='font-size:120%;' >new gun: " + b.guns[newGun].name + "</div><span class = 'box'>E</span> / <span class = 'box'>Q</span>",
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