diff --git a/js/level.js b/js/level.js
index 458f00d..6ca2c77 100644
--- a/js/level.js
+++ b/js/level.js
@@ -223,7 +223,7 @@ const level = {
game.makeTextLog(
// "
right mouse / space bar:
pick up things
️
",
- "right mouse / space bar: pick up things",
+ "Use right mouse or space bar to pick up things.",
Infinity
);
level.fill.push({
diff --git a/js/powerups.js b/js/powerups.js
index 0bf2b69..8f1e843 100644
--- a/js/powerups.js
+++ b/js/powerups.js
@@ -106,9 +106,16 @@ const powerUps = {
b.activeGun = newGun //if no active gun switch to new gun
game.makeTextLog(
// "
left mouse: fire weapon
️
",
- "left mouse: fire weapon",
+ "Use left mouse to fire weapon.",
Infinity
);
+ }
+ if (b.inventory.length === 1) {
+ game.makeTextLog(
+ // "new gun: " + b.guns[newGun].name + "
E / Q",
+ "new gun: " + b.guns[newGun].name + "
Use Q, E, or mouse wheel to change weapons.",
+ 360
+ );
} else {
game.makeTextLog(
// "new gun: " + b.guns[newGun].name + "
E / Q",