inviso field balance

This commit is contained in:
landgreen
2019-10-02 06:54:43 -07:00
parent 5dfba31c34
commit 1181bc8a19
2 changed files with 4 additions and 3 deletions

View File

@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
// mech.fieldUpgrades[6]() //give a field power up for testing
mech.fieldUpgrades[6]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array

View File

@@ -1130,7 +1130,7 @@ const mech = {
mech.fieldMode = 6;
game.makeTextLog("<strong style='font-size:30px;'>Metamaterial Refractive Optics</strong><br> (right mouse or space bar) <p>localized invisibility field<br> greatly <span style='color:#a00;'>decreased</span> field shielding efficiency</p>", 1200);
mech.setHoldDefaults();
mech.fieldShieldingScale = 100;
mech.fieldShieldingScale = 10;
// mech.grabRange = 160;
mech.hold = function () {
@@ -1144,7 +1144,6 @@ const mech = {
const DRAIN = 0.0003 //mech.fieldRegen = 0.0015
if (mech.fieldMeter > DRAIN) {
mech.fieldMeter -= DRAIN;
mech.isStealth = true //isStealth is checked in mob foundPlayer()
if (mech.crouch) {
mech.grabRange = mech.grabRange * 0.96 + 100 * 0.04;
@@ -1161,7 +1160,9 @@ const mech = {
ctx.fillStyle = `rgba(0,30,50,${0.5+0.07*Math.random()})` //"rgba(210,230," + HUE + ",0.5)";
ctx.fill();
mech.isStealth = false //isStealth is checked in mob foundPlayer()
mech.pushMobs360(130);
mech.isStealth = true //isStealth is checked in mob foundPlayer()
mech.grabPowerUp();
mech.lookForPickUp();
} else {