diff --git a/js/level.js b/js/level.js
index d9ca9be..3d3e3dc 100644
--- a/js/level.js
+++ b/js/level.js
@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
- // mech.fieldUpgrades[6]() //give a field power up for testing
+ mech.fieldUpgrades[6]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array
diff --git a/js/player.js b/js/player.js
index e8ea731..85db2c8 100644
--- a/js/player.js
+++ b/js/player.js
@@ -1130,7 +1130,7 @@ const mech = {
mech.fieldMode = 6;
game.makeTextLog("Metamaterial Refractive Optics
(right mouse or space bar)
localized invisibility field
greatly decreased field shielding efficiency