This commit is contained in:
landgreen
2023-10-15 20:45:20 -07:00
parent ff613dc2cf
commit 1129b9d0d5

View File

@@ -16,13 +16,13 @@ const level = {
levels: [], levels: [],
start() { start() {
if (level.levelsCleared === 0) { //this code only runs on the first level if (level.levelsCleared === 0) { //this code only runs on the first level
simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode // simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode
// simulation.isHorizontalFlipped = true // simulation.isHorizontalFlipped = true
// tech.giveTech("performance") // tech.giveTech("performance")
// level.difficultyIncrease(3 * 4) //30 is near max on hard //60 is near max on why // level.difficultyIncrease(3 * 4) //30 is near max on hard //60 is near max on why
// spawn.setSpawnList(); // spawn.setSpawnList();
// spawn.setSpawnList(); // spawn.setSpawnList();
m.maxHealth = m.health = 100 // m.maxHealth = m.health = 100
// tech.isRerollDamage = true // tech.isRerollDamage = true
// powerUps.research.changeRerolls(99999) // powerUps.research.changeRerolls(99999)
// m.immuneCycle = Infinity //you can't take damage // m.immuneCycle = Infinity //you can't take damage
@@ -50,7 +50,7 @@ const level = {
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
level.skyscrapers(); // level.skyscrapers();
// for (let i = 0; i < 4; ++i) spawn.hopMother(1900, -500) // for (let i = 0; i < 4; ++i) spawn.hopMother(1900, -500)
// for (let i = 0; i < 0; ++i) spawn.hopper(1900, -500) // for (let i = 0; i < 0; ++i) spawn.hopper(1900, -500)
// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500) // for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
@@ -63,7 +63,7 @@ const level = {
// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 }) // spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
// for (let i = 0; i < 40; ++i) tech.giveTech() // for (let i = 0; i < 40; ++i) tech.giveTech()
// level[simulation.isTraining ? "walk" : "intro"]() //normal starting level ************************************************** level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
// simulation.isAutoZoom = false; //look in close // simulation.isAutoZoom = false; //look in close
// simulation.zoomScale *= 0.5; // simulation.zoomScale *= 0.5;