bug fix
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@@ -16,13 +16,13 @@ const level = {
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levels: [],
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode
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// simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode
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// simulation.isHorizontalFlipped = true
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// tech.giveTech("performance")
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// level.difficultyIncrease(3 * 4) //30 is near max on hard //60 is near max on why
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// spawn.setSpawnList();
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// spawn.setSpawnList();
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m.maxHealth = m.health = 100
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// m.maxHealth = m.health = 100
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// tech.isRerollDamage = true
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// powerUps.research.changeRerolls(99999)
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// m.immuneCycle = Infinity //you can't take damage
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@@ -50,7 +50,7 @@ const level = {
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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level.skyscrapers();
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// level.skyscrapers();
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// for (let i = 0; i < 4; ++i) spawn.hopMother(1900, -500)
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// for (let i = 0; i < 0; ++i) spawn.hopper(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
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@@ -63,7 +63,7 @@ const level = {
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// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
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// for (let i = 0; i < 40; ++i) tech.giveTech()
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// level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
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level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
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// simulation.isAutoZoom = false; //look in close
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// simulation.zoomScale *= 0.5;
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