From 1129b9d0d52d7c510097ebeb9dfe535d37ca9f75 Mon Sep 17 00:00:00 2001 From: landgreen Date: Sun, 15 Oct 2023 20:45:20 -0700 Subject: [PATCH] bug fix --- js/level.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/js/level.js b/js/level.js index 208cc30..3849830 100644 --- a/js/level.js +++ b/js/level.js @@ -16,13 +16,13 @@ const level = { levels: [], start() { if (level.levelsCleared === 0) { //this code only runs on the first level - simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode + // simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode // simulation.isHorizontalFlipped = true // tech.giveTech("performance") // level.difficultyIncrease(3 * 4) //30 is near max on hard //60 is near max on why // spawn.setSpawnList(); // spawn.setSpawnList(); - m.maxHealth = m.health = 100 + // m.maxHealth = m.health = 100 // tech.isRerollDamage = true // powerUps.research.changeRerolls(99999) // m.immuneCycle = Infinity //you can't take damage @@ -50,7 +50,7 @@ const level = { // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); - level.skyscrapers(); + // level.skyscrapers(); // for (let i = 0; i < 4; ++i) spawn.hopMother(1900, -500) // for (let i = 0; i < 0; ++i) spawn.hopper(1900, -500) // for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500) @@ -63,7 +63,7 @@ const level = { // spawn.tetherBoss(1900, -500, { x: 1900, y: -500 }) // for (let i = 0; i < 40; ++i) tech.giveTech() - // level[simulation.isTraining ? "walk" : "intro"]() //normal starting level ************************************************** + level[simulation.isTraining ? "walk" : "intro"]() //normal starting level ************************************************** // simulation.isAutoZoom = false; //look in close // simulation.zoomScale *= 0.5;