63bfaba4a131e0ded4c5179c5fc7fe6b2e1e8f03
difficulty rework difficulty adjusted through a power up on the initial level difficulty parameters are more precisely explained JUNK tech: difficulty - spawns a difficulty power up (only works before level 6) bots no longer benefit from increased fireRate shields have a chance spawn on almost all mobs (but not stealth mobs) level exit door animation is 33% faster power ups have fewer sides. It might improve game performance, but I can't tell the difference. 1.15x base wave bullets damage (bots, particles, and phonon) metamaterial absorber 25->30% chance to get power ups from mobs left alive apomixis is now a JUNK tech, and it requires duplication > 99% pilot wave field 2->3 extra choices plasma torch slows mobs more, and don't push mobs back as much fixed bug where plasma torch didn't get tech degenerate matter laserLayerBoss and layerLayer do 33% less damage mines aren't triggered by invulnerable mobs bug fixes
2-d physics rogue-lite platformer shooter
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