landgreen 63bfaba4a1 difficulty
difficulty rework
  difficulty adjusted through a power up on the initial level
  difficulty parameters are more precisely explained
  JUNK tech: difficulty - spawns a difficulty power up (only works before level 6)

bots no longer benefit from increased fireRate
shields have a chance spawn on almost all mobs (but not stealth mobs)
level exit door animation is 33% faster
power ups have fewer sides.  It might improve game performance, but I can't tell the difference.
1.15x base wave bullets damage (bots, particles, and phonon)
metamaterial absorber 25->30% chance to get power ups from mobs left alive
apomixis is now a JUNK tech, and it requires duplication > 99%
pilot wave field 2->3 extra choices
plasma torch slows mobs more, and don't push mobs back as much
  fixed bug where plasma torch didn't get tech degenerate matter
laserLayerBoss and layerLayer do 33% less damage
mines aren't triggered by invulnerable mobs

bug fixes
2024-06-02 21:43:42 -07:00
2024-05-11 09:52:56 -07:00
2024-06-02 21:43:42 -07:00
2023-07-11 21:37:11 -07:00
2021-11-28 05:28:01 -08:00
2023-03-31 07:32:38 -07:00
2024-06-02 21:43:42 -07:00
2019-10-09 15:35:56 -07:00
2024-04-08 19:44:08 -07:00
2024-06-02 21:43:42 -07:00
2024-06-02 21:43:42 -07:00

2-d physics rogue-lite platformer shooter

https://landgreen.github.io/n-gon/

Description
pusheen's n-gon fork
Readme GPL-3.0 29 MiB
Languages
JavaScript 98.7%
CSS 0.8%
HTML 0.5%