Commit Graph

754 Commits

Author SHA1 Message Date
landgreen
e68ed81ba1 more wording
updated pause menu and fields descriptions to new wording style
2022-06-15 07:10:01 -07:00
landgreen
e3d6ffce43 text rewording
tech: freezer burn - if a mob is frozen while below 33% health, it dies
tech: flash freeze - if a mob is above 66% health it's health is set to 66%

snakeBoss 1st tail mob is larger and farther from boss
parthenogenesis your duplication effects extend to duplicate mobs and bosses
WIMPs do 33% less harm  (because they are hard to deal with on reactor)
MACHO 66->60% defense
axion 75%-> 100% of defense added to damage

full tech wording rewrite (I probably made a few typos)
  increase damage by 10% -> +10% damage
  20% fire delay reduction -> +20% fire rate
  taking harm -> losing health
  50% harm reduction -> +50% defense
    new defense text effect
  extra long minus sign - -> –

bug fixes
2022-06-14 09:00:01 -07:00
landgreen
789769519a dripp
new community map: dripp!
  enable the 13 community maps in settings
2022-06-07 17:51:04 -07:00
landgreen
227e4491a6 laser delay
laser energy drain and damage now scale with fire delay effects
  no change for pulse since it already has a fire delay

explosion harm to player no longer scales with explosion radius
  explosion damage will treat all explosions the same as a basic grenade explosion
  large radius explosions are much safer
acetone peroxide 80->70% increased radius, 100->50% increase in harm from explosions

CPT only triggers from damage above 1% per game cycle
  so no trigger from slime hazards or black holes or mob auras
level: reactor has a horizontal flipped mode
regression gives finalBoss(1.0005), Boss(1.0025), mob(1.05) increased damage taken

JUNK tech: return - go back to the intro level, but keep your tech

bug fixes
2022-06-05 13:37:38 -07:00
landgreen
9bc927d7ad path intergral
boss orbitals and mineBoss mines are destroyed when you deflect them with your field
drones, spores and other bullets that target mobs, will not target invulnerable mobs
timeSKipBoss is a bit slower with a bit less time skipping
  fixed color to better match level background colors

JUNK tech: path integral - your next tech choice has almost all possible choices

bug fixes
2022-06-01 19:34:29 -07:00
landgreen
06c1285828 propagator
tech: propagator - 67% damage, lose 1/2 second of time when a mob dies

timeSkipBoss is back, maybe it will not cause bugs this time
  immune to harm unless player is inside horizon
  player loses time when inside horizon

snake bosses are immune to harm until your remove their tail

mob shields are 30% stronger
time dilation: retrocausality automatically grabs power ups
eternalism 50->40% damage
paradigm shift 10->16% chance to get a research when ejecting tech
reaction inhibitor 11->13% mob health reduction
recycling 1->0.5% health for 5 seconds
  up to 2.5% per mob kill at normal max health

bug fixes
2022-05-30 12:28:05 -07:00
landgreen
779500ce21 timeSkip
new reactor boss: timeBoss - after taking some damage it speeds up the passage of time
reactor level has big doors

nonrefundable tech show up in the pause menu
time dilation field - move, jump, and fire 25% faster
JUNK tech: closed timelike curve - spawn 5 field power ups, but every 12 seconds teleport a second into your future
2022-05-25 19:15:34 -07:00
landgreen
25037cac0d ideal gas law
ideal gas law - lose all your current foam ammo;  foam gun gets 1200% more ammo from ammo power ups
pressure vessel - has 25% more charges produced as you hold

slashBoss is a bit slower and has a bit longer between slashes
reactor SprayBoss: slower to fire, slower to move, smaller bullets, fewer in number
  just a tiny nerf though

bug fixes
2022-05-21 10:43:57 -07:00
landgreen
6e1e256a1f fireworks
grenade now has 3 fireworks options, you can only have 1 at a time
  flame test, fireworks, pyrotechnics
implosion has been removed
controlled explosion 3->4 research

base matter wave moves 20% faster
gun science renamed ordnance

bug fixes
2022-05-20 05:57:57 -07:00
landgreen
dd8fd925e0 you're a firework
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out,  +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
  invulnerable mobs have no knock back

alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode

wave beam
  amplitude 50->37% damage
  propagation 50->37% damage
worms
  annelids 10-120% -> about 37% damage
radiation
  nuclear transmutation stacks 9x
    gives 70->47% damage per stack
explosions
  ammonium nitrate 27->24% damage and radius
2022-05-17 15:35:49 -07:00
landgreen
c65e163b6f bug fixes
bremsstrahlung does extra damage to shields

bug fixes
2022-05-10 15:29:22 -07:00
landgreen
5938e06148 cherenkov radiation
tech: cherenkov radiation - bremsstrahlung damage is increased by 300% over 6 seconds
  bremsstrahlung does 2->3 damage, and also applies to block collisions

tech: nuclear transmutation - radiation sources do 70% more damage and harm

enthalpy now drops heal power ups instead of directly healing you
foam-shot has 13->15 particles, is slower, and less spread

bug fixes
2022-05-10 05:44:43 -07:00
landgreen
127a074b33 rule 30
plasma ball damage radius is 2x bigger
  map collisions radius is unchanged
  it no longer pops after hitting mobs
  energy drain is 50% higher

JUNK tech: rule 30

generalist cycles guns with final boss phases
2022-05-08 06:39:19 -07:00
landgreen
d74e7b53fe electric armor
electric reactive armor renamed electric armor
  reduce harm from explosions by 99%, drain 15 energy,
  and greatly increase knock back
  it does look like you can go through some thin walls,
    but that's how it is in the real world, so not a bug

grenades have 40% more ammo

time dilation generates 12->18 energy/s
2022-05-06 06:30:22 -07:00
landgreen
f412e029f5 pressure vessel
default foam gun fires a stream
tech: pressure vessel - in addition to the stream, foam gun builds up charges.
  charges release after you stop firing
  capacitor tech doubles pressure vessel effect
tech: syntactic foam - foam does 41% more damage per second
  quantum foam removed

spore gun has 25% more ammo and fires 25% more often
spores and worms move 25% faster

nail gun has 5% more ammo
all versions of nail gun have a much higher fire rate

harpoon/grapple density reduced by 20%
  this also lowers damage about 10%
harpoon/grapple properly follow conservation of momentum
  (a small jerk when it retracts)

bug fixes
2022-05-05 06:20:15 -07:00
landgreen
936741a4e7 time dilation rework
time dilation field rework
  2x energy regen, but pausing time now uses much more energy
  you are immune to harm while time is paused
    but this stops energy regen
    tech timelike is removed

eternalism gives 50% damage instead of ammo
  also disables the pause button, and other pause effects

tech: polyurethane foam - super balls turn into foam after hitting a mob
supertemporal renamed autocannon
  now gives +1 ball, and has a shorter delay between balls

harpoon and grapple no longer lose ammo when you run out of energy
  they just trigger a 2 second fire CD
slashBoss doesn't slash as often at higher difficulty levels
field descriptions rewritten

bug fixes
2022-05-01 05:56:08 -07:00
landgreen
38d356e592 eternalism
tech: eternalism - tech,gun,field gives an ammo but, time doesn't pause while choosing
  I might change the ammo to something else, not sure, maybe just damage
JUNK tech: panpsychism - awaken blocks, blocks can drop power ups

cache gives 14->16x ammo
1st ionization energy gives 8->10% max energy on heal

powerUpBossBaby immunity phase is a bit shorter

bug fixes
2022-04-27 06:00:40 -07:00
landgreen
099fc07efe scroll tech when choosing tech
you can scroll through the tech and gun menus while selecting power ups
added another classic n-gon option in settings

tech: options exchange - canceling tech,gun,field has a 90% chance for a reroll

stabber mobs now stab 15% shorter distance, but they can stab more often
weak interaction gives 5->10 max energy per unused power up

bug fixes
2022-04-25 06:35:36 -07:00
landgreen
fcbbf29375 temple
new fan level temple by Scar1337 is now add to community maps!
  you have to try it out!

standing wave buffs
  standing wave deflecting, is more efficient for multiple blocks in a very short time (< 1s)
  spherical harmonics no longer deactivates on contact with shielded mobs
  expansion increases block efficiency by 25->40%

negative mass field
  neutronium: move 33->25% slower
2022-04-22 19:51:39 -07:00
landgreen
d4490e7025 NaN bug fix
generalist now requires 2 guns to unlock
  active cooling 18->20% fire speed increase per gun
  arsenal 12->13% damage increase per gun
futures exchange 4.3->4.5% duplication on cancel
perimeter defense 7->6% harm reduction per bot
unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
  removed tensor field
meta-analysis gives 3->1 research after choosing JUNK

plasma ball moves faster 7->10

bug fixes
JUNK tech density removed
  it was causing the NaN bug
2022-04-18 18:47:42 -07:00
landgreen
aad1706969 no reaction
reactor
  you can skip the fight, by not pressing the button and exiting
  sprayBoss spray mode is now triggered by health loss, it fires a bit slower
  power ups now spawn high up, but some fall off the edges
  bonus Bosses can now spawn on reactor

bug fixes
2022-04-17 10:31:04 -07:00
landgreen
2dc633d2da reactor reactions
automonous navigation -> path integration
  sends spores and worms and drones to the next level with you
MIRV gives 10->12% smaller radius and damage
laser tech slow light has 33% less spacing
tech exciton gives 70%->88% damage
discrete optimization: 40%->35% damage and fire delay
degenerate matter 60->66% harm reduction while field is active
virtual particles 15% duplication is now allowed for time dilation
railgun no longer uses extra ammo when firing multiple bullets with smelting
  smelting now costs more ammo with railgun
plasma torch, ball, extruder all use 33% less energy, do 15% more damage
bremsstrahlung does 15% more damage
standing wave field gives 50 energy
  it's cooldown for blocking shields in now 0.5->0.33 s

reactor
  fight now starts when you press a button, so you can prep
  spawns more ammo 4->7, heals 0->2
  will no longer show up on levels 2,3,4
  fewer bosses spawn at high difficulty levels
  has a small chance to spawn all 3 boss types
  sprayBoss is 25% slower, but it goes immune while spraying instead of shielding

community maps have a short message onload giving credit to the author
new level element balance - it's basically spinners and rotors combined
  I'm replacing all rotors to fix potential BUGS
    sewers, house, perplex, vats

requirement text bug fixes
2022-04-16 17:28:31 -07:00
landgreen
51f4489ae6 wiggle
nematodes now wiggle their tail.  it's horrible
tech: transdimensional spores renamed transdimensional worms
  spawns spores -> worms

missiles:
  20% more ammo
  no longer fire rapidly on crouch
    instead crouch gives missile initial forward velocity
    no crouch makes the missiles recoil back before they accelerate forward
  tech: launch system - fire missiles 500% more rapidly, gives 25% ammo
    doesn't work with cruse missile
  tech: ICBM - cruse missile is even bigger and slower

pavilion has been added back to the map rotation
  this will make the game end at 13 again, and feel harder
  let me know if it's absence resulted in less NaN game crashes

reactor sprayBoss is now harder to kill

bug fixes
2022-04-11 06:58:22 -07:00
landgreen
2a5a4781a9 2 more classic n-gon dates
added 2 more classic n-gon dates

plasma ball
  does 10% more damage
  moves 20% faster
  targets mob bullets better

standing wave has a 45/60->30/60 second cooldown after blocking a shielded mob
  but, standing wave now also triggers it's CD on shields that protect groups of mobs

JUNK tech: Mech v4.48 removed
JUNK tech: cosmogonic myth - opens a random classic version of n-gon in a new tab, after 5 minutes close the tab and spawn 1 of every tech

bug fixes
2022-04-09 14:17:55 -07:00
landgreen
78570d06a6 coyote time
added 5 cycles of "coyote time"
  this means you can still jump for 5/60 = 0.1 seconds after leaving the ground
  let me know if you like the feel
  this might cause some unexpected bugs, or reduce the difficulty of some platforming levels

JUNK tech: NFT - buy your current game seed
  no one is allow to use your seeds
  if they use them they are gonna get in trouble

removed the pavilion/ruins map to see if it's causing bugs
2022-04-02 15:05:27 -07:00
landgreen
92b5065f71 new JUNK
JUNK tech: meteor shower - take a shower, but meteors instead of water
JUNK tech: discount - get 3 random JUNK tech for the price of 1!

bug fixes

I'll be off line until Saturday, so please don't submit any bug reports until I return
2022-03-31 05:32:09 -07:00
landgreen
62eb66a002 shape-memory alloy
tech lithium-ion - give 200 max energy when relay is ON
tech shape-memory alloy - give 200 max health when flip-flop is ON
  NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy

harpoon crouch mode now retracts at 30% greater distance than normal with no targeting

more bug fixes of course
2022-03-30 05:59:33 -07:00
landgreen
d0ed1c6d03 new community map! - islands by Richard0820
new community map! - islands by Richard0820
  enable community maps in settings

plasma ball
  tech: corona discharge - increase frequency and range of electric discharges
  several bug fixes

bug fix for some people that can't store settings between reloads
2022-03-28 18:58:53 -07:00
landgreen
4765bda74d plasma ball version 3.0
plasma ball
  once released explodes on mobs or map
  slows mobs
  grows at 2x rate if you have energy above max
  player is slowed when holding plasma ball
  every 20 cycles damage a nearby mob
  next patch plasma ball tech
2022-03-27 16:50:26 -07:00
landgreen
e4443aa10a tech debt negative fix
plasma ball
  moves faster
  grows/drains extra fast when you have excess energy

bug: technical debt no longer produces negative damage at high tech levels
  maybe this was causing the NaN position bug?
2022-03-25 05:43:25 -07:00
landgreen
bae43b334c bug fix patch
enthalpy: 3->2% heal from damage done
technical debt: 8->15% less damage for each tech
2022-03-24 05:58:58 -07:00
landgreen
6b2b59a115 plasma ball
plasma ball
  much more damage
  new graphics
  fast decay in mob shields
  works with capacitor
  some bug fixes

paradigm shift: 4->10% chance to give research instead of tech
harpoon density: 0.006->0.005  (lower damage and knock back to mobs)
wormhole: 7->5% duplication chance
pilot wave uses less energy
2022-03-23 19:17:56 -07:00
landgreen
dde4432279 plasma ball
plasma ball is now live, but it's still in beta
  still needs
    new graphics
    damage balancing
    fast decay in mob shields
    player angle rotation speed while firing adds to fire speed
    tech upgrade to get electrical arcs that randomly damage nearby mobs
    current tech synergy
      capacitor bank,plasma jet(range?)

reservoir level is less crowded, so you can dodge mobs easier
  horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%

some possible bug fixes, I don't know...
2022-03-20 15:43:51 -07:00
landgreen
fc64d2daa4 autonomous navigation
tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have

molecular assembler now has a higher bullet spawn cap 200->300
  but it increases energy cost per spawn above around 150

fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy

bug fixes
2022-03-12 05:48:52 -08:00
landgreen
d39e5c784d railgun buffs
JUNK tech - 🐱

railgun buffs
  600% -> 800% more ammo
  more dense (more damage)
  only targets mobs when pressing down
  does a bit of damage to nearby mobs after you fire
    extra damage to mob bullets

pneumatic hammer renamed caliber
  also applies to super balls
  5% less size increase per stack

pure science and unified field theory have a pause animation to show they are clickable

bug fixes
2022-03-09 20:53:38 -08:00
landgreen
e3a82417d6 remove free guns 2022-03-06 19:07:59 -08:00
landgreen
4efc3d2d82 merged shotgun tech
railgun and foam have a bit more ammo
capacitor bank makes foam gun fire a stream of foam
tech shift registers is now always on
  (set ON/OFF to ON at the start of a new level)
tech from applied science doesn't count for various tech that convert tech into other things (pure science, many worlds)
grappling hook now shows hooks on the grapple

merged similar gun tech
  needle gun+needle shot
  rivet gun+shotgun slug
  shockwave+blast mines
  nematodes+worm-shot
  necrophoresis+necrophage
    the worm aspect now spawns 3 copies instead of just a lifespan reset
2022-03-06 19:00:27 -08:00
landgreen
50fbd618a6 bulk modulus
grapple goes 40% farther before it retracts automatically
grapple now works well with fire delay reduction
  or it's annoying, you decide!
smelting cost more ammo as you increase stacks

grappling hook tech: bulk modulus - immune to harm while grappling, but drain a bit of energy

particle collider renamed pure science - and it gives 1 research instead of energy when it fails: 4% chance
2022-02-28 05:36:58 -08:00
landgreen
05dbd63a50 grapple stuff
grappling hook - small quality of life improvements
  about 30% larger, and a new shape (does more damage as a result)
  continues past mobs after hitting them instead of retracting
  pulls faster even at close range
  sticks into walls more reliably
  returns to you when you let go of fire, even when stuck
  loses ammo less often
  drains energy as it pulls

JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote)
JUNK tech: harvest - convert all the mobs on this level into ammo
pause menu stats are a bit different
2022-02-27 06:55:30 -08:00
landgreen
1ca00d3598 grappling hook
tech grappling hook - can attack to walls and pull you towards the walls
   harpoon extends farther as you hold down fire, but no longer has auto-steering

mobs do 4% less harm per difficulty level
railgun/harpoon auto-targeting is smarter at long distances with multiple small targets
  but it still has trouble with moving targets
booby trap only has a 100 -> 50% chance to drop a mine when picking up power ups
added fallback for browsers that don't allow local storage
2022-02-24 05:50:39 -08:00
landgreen
e73abc63ba smelting
filament renamed UHMWPE
unaaq renamed Bessemer process
toggling harpoon renamed induction furnace
half-wave rectifier renamed alternator
reticulum renamed smelting
  smelting costs 2 ammo packs per upgrade
  railgun works with smelting

JUNK tech: Higgs phase transition - spawn 3 tech, there is a chance to remove everything with a 5 minute halflife
2022-02-20 13:49:08 -08:00
landgreen
33fe8faff9 railgun
tech railgun - harpoon charge fires and no longer retracts, get 8x ammo from power ups
  railgun has auto-targeting, like harpoon
    the aiming graphic is gone
  disables filament, reticulum, toggling
  unlocks capacitor bank

mobs do 2% less harm to player
player does 0.5% more damage per level
Zeno's paradox removes 1/10 -> 1/12 -> 1/14 (7%) health every 5 seconds
drone gun gets 10% more ammo

harpoon damage reduced by 15%
random bots have a 100% -> 66% chance to match your upgraded bot type
phonon has 1/8 -> 1/9 less ammo than matter wave
Penrose process gain 63 -> 53 energy when wormhole eats blocks
transdimensional spores makes 20% fewer spores when wormhole eats blocks

bugfixes
2022-02-19 13:21:33 -08:00
landgreen
e913fb3548 mineBoss
new reactor boss - mineBoss
  1/3 chance for 1 of 3 different bosses to spawn on the reactor level

harpoon starts with 10->3 ammo, and still gets 1 ammo per powerUpx
network effect damage per bot 7->6%
perimeter defense harm reduction 8->7%

bug fix decoherence
2022-02-15 19:07:01 -08:00
landgreen
8b3a4c0cb9 sprayBoss
new sprayBoss on reactor level
  shows up 50% of the time
  unbalanced right now, so give me feedback
2022-02-13 06:48:23 -08:00
landgreen
67a6ee29d1 railgun default harpoon
harpoon's crouch is now a harpoon sized railgun
tech: halfwave rectifier now gives energy on harpoon/railgun charge and also stops harpoon from draining energy when it retracts
toggling harpoon does 800 -> 600% more damage

perfect diamagnetism default field is a bit larger

bug fix with several periodic checks running off simulation time
  they now run on player time and will be active during time dilation
fixed a bug where lore wasn't working
2022-02-08 05:51:06 -08:00
landgreen
d51a9d6dd8 seed display
seeds are displayed in pause menu and intro map
seeds from your previous run is displayed in settings after you die
fixed some minor seed inconsistency
2022-02-06 21:07:52 -08:00
landgreen
775f45b863 seeded random
all runs are now seeded
seed defaults to the last 8 digits of UTC time in milliseconds
set a custom randomization seed in settings
seed controls:
    at start - boss list, mob type list, level list, horizontal flip
    during run - tech, gun, field choices, some custom level randomization
doesn't control: mob spawns, mob size, some minor level differences, specific level boss choices, ammo reward values, specific tech effects

bug fix with ground state
2022-02-06 08:52:39 -08:00
landgreen
496cc83878 particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy)
  (also works on testing without the tech)

growBoss no longer goes invulnerable
bounceBoss bullets (on reactor map)
  do 33% less damage
  move 50% slower, so they don't fill the entire map

ground state reworked: reduce passive energy regen by 66%, increase max energy by 200
electronegativity: increase damage by 1% for every 9 -> 8 energy
acetone peroxide does 300 -> 200% more self harm from explosions
predator renamed parasitism
2022-02-05 07:01:03 -08:00
landgreen
6a2ef59c7b bounceBoss balance and bug fixes
difficulty balance per level
  mob harm done is reduced about 2%
  player damage is increased about 2%

slasher mobs do 20% less damage
  this is because they killed me on my last run and I'm bitter
mantisBoss is invincible for a less time
Zeno's paradox removes 1/10 -> 1/12 health every 5 seconds

slow, stun, plasma, foam, neutron bomb effects now only slow mobs down to a minimum speed of about 2-4

bug fixes
  bounceBoss deals with slow effects in a less buggy way
  final boss didn't kill invincible mobs when it dies
2022-02-01 19:38:36 -08:00
landgreen
8bee75cf6e level - reactor
new level: reactor - midBoss fight
  it's not well balanced yet
  Let me know if there are any impossible gun combinations

for new players the training button at the start screen now cycles colors
  effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs

standing wave expansion tech is 40% larger and gives 25% deflecting efficiency
ammonium nitrate gives 30 -> 27% damage and range
heuristics gives 30 -> 33% fire rate
wormhole invariant tech drains energy much slower while time is paused

bug fixes
  null level now longer progresses level.onLevel
2022-01-30 19:15:09 -08:00