Commit Graph

837 Commits

Author SHA1 Message Date
landgreen
099fc07efe scroll tech when choosing tech
you can scroll through the tech and gun menus while selecting power ups
added another classic n-gon option in settings

tech: options exchange - canceling tech,gun,field has a 90% chance for a reroll

stabber mobs now stab 15% shorter distance, but they can stab more often
weak interaction gives 5->10 max energy per unused power up

bug fixes
2022-04-25 06:35:36 -07:00
landgreen
fcbbf29375 temple
new fan level temple by Scar1337 is now add to community maps!
  you have to try it out!

standing wave buffs
  standing wave deflecting, is more efficient for multiple blocks in a very short time (< 1s)
  spherical harmonics no longer deactivates on contact with shielded mobs
  expansion increases block efficiency by 25->40%

negative mass field
  neutronium: move 33->25% slower
2022-04-22 19:51:39 -07:00
landgreen
d4490e7025 NaN bug fix
generalist now requires 2 guns to unlock
  active cooling 18->20% fire speed increase per gun
  arsenal 12->13% damage increase per gun
futures exchange 4.3->4.5% duplication on cancel
perimeter defense 7->6% harm reduction per bot
unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
  removed tensor field
meta-analysis gives 3->1 research after choosing JUNK

plasma ball moves faster 7->10

bug fixes
JUNK tech density removed
  it was causing the NaN bug
2022-04-18 18:47:42 -07:00
landgreen
aad1706969 no reaction
reactor
  you can skip the fight, by not pressing the button and exiting
  sprayBoss spray mode is now triggered by health loss, it fires a bit slower
  power ups now spawn high up, but some fall off the edges
  bonus Bosses can now spawn on reactor

bug fixes
2022-04-17 10:31:04 -07:00
landgreen
2dc633d2da reactor reactions
automonous navigation -> path integration
  sends spores and worms and drones to the next level with you
MIRV gives 10->12% smaller radius and damage
laser tech slow light has 33% less spacing
tech exciton gives 70%->88% damage
discrete optimization: 40%->35% damage and fire delay
degenerate matter 60->66% harm reduction while field is active
virtual particles 15% duplication is now allowed for time dilation
railgun no longer uses extra ammo when firing multiple bullets with smelting
  smelting now costs more ammo with railgun
plasma torch, ball, extruder all use 33% less energy, do 15% more damage
bremsstrahlung does 15% more damage
standing wave field gives 50 energy
  it's cooldown for blocking shields in now 0.5->0.33 s

reactor
  fight now starts when you press a button, so you can prep
  spawns more ammo 4->7, heals 0->2
  will no longer show up on levels 2,3,4
  fewer bosses spawn at high difficulty levels
  has a small chance to spawn all 3 boss types
  sprayBoss is 25% slower, but it goes immune while spraying instead of shielding

community maps have a short message onload giving credit to the author
new level element balance - it's basically spinners and rotors combined
  I'm replacing all rotors to fix potential BUGS
    sewers, house, perplex, vats

requirement text bug fixes
2022-04-16 17:28:31 -07:00
landgreen
51f4489ae6 wiggle
nematodes now wiggle their tail.  it's horrible
tech: transdimensional spores renamed transdimensional worms
  spawns spores -> worms

missiles:
  20% more ammo
  no longer fire rapidly on crouch
    instead crouch gives missile initial forward velocity
    no crouch makes the missiles recoil back before they accelerate forward
  tech: launch system - fire missiles 500% more rapidly, gives 25% ammo
    doesn't work with cruse missile
  tech: ICBM - cruse missile is even bigger and slower

pavilion has been added back to the map rotation
  this will make the game end at 13 again, and feel harder
  let me know if it's absence resulted in less NaN game crashes

reactor sprayBoss is now harder to kill

bug fixes
2022-04-11 06:58:22 -07:00
landgreen
2a5a4781a9 2 more classic n-gon dates
added 2 more classic n-gon dates

plasma ball
  does 10% more damage
  moves 20% faster
  targets mob bullets better

standing wave has a 45/60->30/60 second cooldown after blocking a shielded mob
  but, standing wave now also triggers it's CD on shields that protect groups of mobs

JUNK tech: Mech v4.48 removed
JUNK tech: cosmogonic myth - opens a random classic version of n-gon in a new tab, after 5 minutes close the tab and spawn 1 of every tech

bug fixes
2022-04-09 14:17:55 -07:00
landgreen
78570d06a6 coyote time
added 5 cycles of "coyote time"
  this means you can still jump for 5/60 = 0.1 seconds after leaving the ground
  let me know if you like the feel
  this might cause some unexpected bugs, or reduce the difficulty of some platforming levels

JUNK tech: NFT - buy your current game seed
  no one is allow to use your seeds
  if they use them they are gonna get in trouble

removed the pavilion/ruins map to see if it's causing bugs
2022-04-02 15:05:27 -07:00
landgreen
92b5065f71 new JUNK
JUNK tech: meteor shower - take a shower, but meteors instead of water
JUNK tech: discount - get 3 random JUNK tech for the price of 1!

bug fixes

I'll be off line until Saturday, so please don't submit any bug reports until I return
2022-03-31 05:32:09 -07:00
landgreen
62eb66a002 shape-memory alloy
tech lithium-ion - give 200 max energy when relay is ON
tech shape-memory alloy - give 200 max health when flip-flop is ON
  NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy

harpoon crouch mode now retracts at 30% greater distance than normal with no targeting

more bug fixes of course
2022-03-30 05:59:33 -07:00
landgreen
d0ed1c6d03 new community map! - islands by Richard0820
new community map! - islands by Richard0820
  enable community maps in settings

plasma ball
  tech: corona discharge - increase frequency and range of electric discharges
  several bug fixes

bug fix for some people that can't store settings between reloads
2022-03-28 18:58:53 -07:00
landgreen
4765bda74d plasma ball version 3.0
plasma ball
  once released explodes on mobs or map
  slows mobs
  grows at 2x rate if you have energy above max
  player is slowed when holding plasma ball
  every 20 cycles damage a nearby mob
  next patch plasma ball tech
2022-03-27 16:50:26 -07:00
landgreen
e4443aa10a tech debt negative fix
plasma ball
  moves faster
  grows/drains extra fast when you have excess energy

bug: technical debt no longer produces negative damage at high tech levels
  maybe this was causing the NaN position bug?
2022-03-25 05:43:25 -07:00
landgreen
bae43b334c bug fix patch
enthalpy: 3->2% heal from damage done
technical debt: 8->15% less damage for each tech
2022-03-24 05:58:58 -07:00
landgreen
6b2b59a115 plasma ball
plasma ball
  much more damage
  new graphics
  fast decay in mob shields
  works with capacitor
  some bug fixes

paradigm shift: 4->10% chance to give research instead of tech
harpoon density: 0.006->0.005  (lower damage and knock back to mobs)
wormhole: 7->5% duplication chance
pilot wave uses less energy
2022-03-23 19:17:56 -07:00
landgreen
dde4432279 plasma ball
plasma ball is now live, but it's still in beta
  still needs
    new graphics
    damage balancing
    fast decay in mob shields
    player angle rotation speed while firing adds to fire speed
    tech upgrade to get electrical arcs that randomly damage nearby mobs
    current tech synergy
      capacitor bank,plasma jet(range?)

reservoir level is less crowded, so you can dodge mobs easier
  horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%

some possible bug fixes, I don't know...
2022-03-20 15:43:51 -07:00
landgreen
fc64d2daa4 autonomous navigation
tech: autonomous navigation - drones travel with you through levels and drones reset durability
tech: technical debt - increase damage by 300%, but reduce damage by 10% for each tech you have

molecular assembler now has a higher bullet spawn cap 200->300
  but it increases energy cost per spawn above around 150

fragments are about 15% fewer
thermal runaway is about 40% bigger and more damage
plasma torch: extruder uses less energy
pilot wave uses less energy

bug fixes
2022-03-12 05:48:52 -08:00
landgreen
d39e5c784d railgun buffs
JUNK tech - 🐱

railgun buffs
  600% -> 800% more ammo
  more dense (more damage)
  only targets mobs when pressing down
  does a bit of damage to nearby mobs after you fire
    extra damage to mob bullets

pneumatic hammer renamed caliber
  also applies to super balls
  5% less size increase per stack

pure science and unified field theory have a pause animation to show they are clickable

bug fixes
2022-03-09 20:53:38 -08:00
landgreen
e3a82417d6 remove free guns 2022-03-06 19:07:59 -08:00
landgreen
4efc3d2d82 merged shotgun tech
railgun and foam have a bit more ammo
capacitor bank makes foam gun fire a stream of foam
tech shift registers is now always on
  (set ON/OFF to ON at the start of a new level)
tech from applied science doesn't count for various tech that convert tech into other things (pure science, many worlds)
grappling hook now shows hooks on the grapple

merged similar gun tech
  needle gun+needle shot
  rivet gun+shotgun slug
  shockwave+blast mines
  nematodes+worm-shot
  necrophoresis+necrophage
    the worm aspect now spawns 3 copies instead of just a lifespan reset
2022-03-06 19:00:27 -08:00
landgreen
50fbd618a6 bulk modulus
grapple goes 40% farther before it retracts automatically
grapple now works well with fire delay reduction
  or it's annoying, you decide!
smelting cost more ammo as you increase stacks

grappling hook tech: bulk modulus - immune to harm while grappling, but drain a bit of energy

particle collider renamed pure science - and it gives 1 research instead of energy when it fails: 4% chance
2022-02-28 05:36:58 -08:00
landgreen
05dbd63a50 grapple stuff
grappling hook - small quality of life improvements
  about 30% larger, and a new shape (does more damage as a result)
  continues past mobs after hitting them instead of retracting
  pulls faster even at close range
  sticks into walls more reliably
  returns to you when you let go of fire, even when stuck
  loses ammo less often
  drains energy as it pulls

JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote)
JUNK tech: harvest - convert all the mobs on this level into ammo
pause menu stats are a bit different
2022-02-27 06:55:30 -08:00
landgreen
1ca00d3598 grappling hook
tech grappling hook - can attack to walls and pull you towards the walls
   harpoon extends farther as you hold down fire, but no longer has auto-steering

mobs do 4% less harm per difficulty level
railgun/harpoon auto-targeting is smarter at long distances with multiple small targets
  but it still has trouble with moving targets
booby trap only has a 100 -> 50% chance to drop a mine when picking up power ups
added fallback for browsers that don't allow local storage
2022-02-24 05:50:39 -08:00
landgreen
e73abc63ba smelting
filament renamed UHMWPE
unaaq renamed Bessemer process
toggling harpoon renamed induction furnace
half-wave rectifier renamed alternator
reticulum renamed smelting
  smelting costs 2 ammo packs per upgrade
  railgun works with smelting

JUNK tech: Higgs phase transition - spawn 3 tech, there is a chance to remove everything with a 5 minute halflife
2022-02-20 13:49:08 -08:00
landgreen
33fe8faff9 railgun
tech railgun - harpoon charge fires and no longer retracts, get 8x ammo from power ups
  railgun has auto-targeting, like harpoon
    the aiming graphic is gone
  disables filament, reticulum, toggling
  unlocks capacitor bank

mobs do 2% less harm to player
player does 0.5% more damage per level
Zeno's paradox removes 1/10 -> 1/12 -> 1/14 (7%) health every 5 seconds
drone gun gets 10% more ammo

harpoon damage reduced by 15%
random bots have a 100% -> 66% chance to match your upgraded bot type
phonon has 1/8 -> 1/9 less ammo than matter wave
Penrose process gain 63 -> 53 energy when wormhole eats blocks
transdimensional spores makes 20% fewer spores when wormhole eats blocks

bugfixes
2022-02-19 13:21:33 -08:00
landgreen
e913fb3548 mineBoss
new reactor boss - mineBoss
  1/3 chance for 1 of 3 different bosses to spawn on the reactor level

harpoon starts with 10->3 ammo, and still gets 1 ammo per powerUpx
network effect damage per bot 7->6%
perimeter defense harm reduction 8->7%

bug fix decoherence
2022-02-15 19:07:01 -08:00
landgreen
8b3a4c0cb9 sprayBoss
new sprayBoss on reactor level
  shows up 50% of the time
  unbalanced right now, so give me feedback
2022-02-13 06:48:23 -08:00
landgreen
67a6ee29d1 railgun default harpoon
harpoon's crouch is now a harpoon sized railgun
tech: halfwave rectifier now gives energy on harpoon/railgun charge and also stops harpoon from draining energy when it retracts
toggling harpoon does 800 -> 600% more damage

perfect diamagnetism default field is a bit larger

bug fix with several periodic checks running off simulation time
  they now run on player time and will be active during time dilation
fixed a bug where lore wasn't working
2022-02-08 05:51:06 -08:00
landgreen
d51a9d6dd8 seed display
seeds are displayed in pause menu and intro map
seeds from your previous run is displayed in settings after you die
fixed some minor seed inconsistency
2022-02-06 21:07:52 -08:00
landgreen
775f45b863 seeded random
all runs are now seeded
seed defaults to the last 8 digits of UTC time in milliseconds
set a custom randomization seed in settings
seed controls:
    at start - boss list, mob type list, level list, horizontal flip
    during run - tech, gun, field choices, some custom level randomization
doesn't control: mob spawns, mob size, some minor level differences, specific level boss choices, ammo reward values, specific tech effects

bug fix with ground state
2022-02-06 08:52:39 -08:00
landgreen
496cc83878 particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy)
  (also works on testing without the tech)

growBoss no longer goes invulnerable
bounceBoss bullets (on reactor map)
  do 33% less damage
  move 50% slower, so they don't fill the entire map

ground state reworked: reduce passive energy regen by 66%, increase max energy by 200
electronegativity: increase damage by 1% for every 9 -> 8 energy
acetone peroxide does 300 -> 200% more self harm from explosions
predator renamed parasitism
2022-02-05 07:01:03 -08:00
landgreen
6a2ef59c7b bounceBoss balance and bug fixes
difficulty balance per level
  mob harm done is reduced about 2%
  player damage is increased about 2%

slasher mobs do 20% less damage
  this is because they killed me on my last run and I'm bitter
mantisBoss is invincible for a less time
Zeno's paradox removes 1/10 -> 1/12 health every 5 seconds

slow, stun, plasma, foam, neutron bomb effects now only slow mobs down to a minimum speed of about 2-4

bug fixes
  bounceBoss deals with slow effects in a less buggy way
  final boss didn't kill invincible mobs when it dies
2022-02-01 19:38:36 -08:00
landgreen
8bee75cf6e level - reactor
new level: reactor - midBoss fight
  it's not well balanced yet
  Let me know if there are any impossible gun combinations

for new players the training button at the start screen now cycles colors
  effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs

standing wave expansion tech is 40% larger and gives 25% deflecting efficiency
ammonium nitrate gives 30 -> 27% damage and range
heuristics gives 30 -> 33% fire rate
wormhole invariant tech drains energy much slower while time is paused

bug fixes
  null level now longer progresses level.onLevel
2022-01-30 19:15:09 -08:00
landgreen
53392df55e tinker
JUNK tech: tinker - unlock JUNK tech in experiment mode
  this effect is stored for future visits on the same browser
several JUNK tech text have been cleaned up

your explosions do 8% more damage, but not more harm
grenade gun fires 5% faster
ruins/pavilion map is adjusted to be a bit easier to move around
crouching speeds up exit door animation

removed google analytics
bug fix with power ups and frozen time
bug fix with elevators and map collision
2022-01-22 07:39:05 -08:00
landgreen
083eb83e69 bug fix 2022-01-18 20:28:08 -08:00
landgreen
728e33aaad removed several !m.isBodiesAsleep
this could cause some bugs for bullets or mobs when time is dilated
2022-01-18 18:59:26 -08:00
landgreen
4b8ecfce40 exit animation
exit door has a 1 second delay and animation

reservoir map now has a flipped horizontal chance
map ruins renamed -> pavilion

all the individual !m.isBodiesAsleep are replaced with ones in the main game loop
  this needs extensive bug testing?
    should behave similarly to testing mode, which doesn't have issues
  todo remove the checks from bullets and mobs, do this after update so it can be easy to revert

bug fixes
2022-01-18 18:12:04 -08:00
landgreen
694ff23f61 slashBoss
new boss: slashBoss - same as slash mob, but it's get invulnerability of course

if you have upgraded bots then random bot will that type
being inside slime reduces gravity by 50% through buoyancy
difficulty increase for mobs harm is 2% lower per level
boson composite no longer lets you pass through elevators and rotors

NAND gate damage 50 -> 55.5%
2022-01-16 08:22:31 -08:00
landgreen
752a0034ed invariant
the level list now has 2 levels randomly removed to bring the total back to 13
  15 level play session felt too long

tech: invariant - use energy to pause time while placing your wormhole

reservoir level has wider platforms, and some other changes

Zeno's paradox 83->85% harm reduction
supply chain no longer gives 5% JUNK
vector field renamed -> tensor field: also gives 7 research
2022-01-13 07:56:08 -08:00
landgreen
71211c5f8a bug 2022-01-11 06:35:38 -08:00
landgreen
514b72c76d reservoir
new map reservoir - still in development, but putting it out for feedback

tech: optical amplifier - get 3 random laser tech, but you can't turn off your laser until you run out of energy

slow light - lasers are slightly closer together at higher stacks of this tech
research power ups no longer log to the "in game console" to prevent spam
dynamo-bots give 6->7 more energy (upgraded 20->23)
some Boss invulnerability times are very slightly shorter
music tech now links to actual n-gon music
  https://www.youtube.com/watch?v=lEbHeSdmS-k&list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn
2022-01-10 20:59:44 -08:00
landgreen
fb13826adb typo 2022-01-03 18:45:34 -08:00
landgreen
635dd728da ruins level rework
ruins level is larger, more balanced for combat, with easier platforming

vanish element
  vanish slower if they are wider
  delete blocks caught inside it as it returns
2022-01-03 18:39:28 -08:00
landgreen
1ef77b7971 ruins, level
new level: ruins, let me know about combat and platforming difficulty balance

vanish elements now shrink horizontally
  now colored dark blue to not look like mobs
2022-01-01 20:22:00 -08:00
landgreen
7d1b212c8a vanish platform
new training levels "stack", "mine", "grenades", "harpoon"

new map element vanish goes away after you touch it, returns in 3 seconds
bug fixes
2021-12-28 21:03:06 -08:00
landgreen
44ecb2437a super duper
tech: super duper - fire +0-2 extra super balls
  super balls no longer part of MIRV

bug fix for plasma extruder interaction with doors that collide with power ups
mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
2021-12-26 05:53:59 -08:00
landgreen
fca1d2371a ice-nine
revolutionBoss is immune to damage at 1/4,1/2,3/4 health until it's laser spins around one revolution

thermocouple produces 1-9 -> 4-13 ice nine bullet
thermocouple is on by default until next patch

decoherence rewrite with flags instead of a banish array, to fix bugs
2021-12-25 06:30:57 -08:00
landgreen
40ad1ec4c4 community level run
new community level "run" (by iSuggestedThatAlready / iNoobBoi)!!!!!!
  try it out by enabling community levels in the settings

more training levels: "trainingNailGun", "trainingShotGun", "trainingSuperBall", "trainingMatterWave", "trainingMissile"

no power ups check box in experiment mode now disables all types of power ups, not just tech
  simulation.isNoPowerUps
powerUps can no longer move through doors
  this might lead to problems that I haven't thought about, but let's see
adiabatic healing now updates active heal power ups as well as future ones

fixed bug with undefined tech not showing up
2021-12-24 11:22:02 -08:00
landgreen
bf7a22f243 more training levels
more training levels: "trainingWalk", "trainingCrouch", "trainingJump", "trainingHold", "trainingThrow", "trainingHit", "trainingHeal", "trainingFire", "trainingDeflect"

tech: Bose Einstein condensate is removed until I can balance it

bug fixes
2021-12-22 08:59:10 -08:00
landgreen
9dc5c8d456 training maps
first 4 levels of the training maps are live
  this is very much a work in progress, but I'm putting it up for feedback

stunned and frozen mobs do no harm by default
  removed tech: osmoprotectant - stunned and frozen mobs do no harm

tech: annelids - randomly increase worm size and damage up to 100%

weak anthropic principle gives 45->50% duplication chance after almost dieing
complex spin-statistics immune to harm for 1.5->1.8 s every 7 s
exciton gives 60->66% damage
electronegativity gives 1% dmg for every 11->10 stored energy
arsenal gives 14->12% more damage per gun
pair production is now also a standing wave field tech
mass-energy takes 10% less damage
JUNK tech black hole cluster spawns mobs farther away, so you have a better chance to survive
undefinded tech no longer shows up on your first couple times playing, since it's a distraction for new players
2021-12-20 12:03:38 -08:00