field graphics changes

This commit is contained in:
landgreen
2019-09-30 19:09:08 -07:00
parent 42908b1ed9
commit fefb85c74b
2 changed files with 4 additions and 4 deletions

View File

@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
mech.fieldUpgrades[7]() //give a field power up for testing
// mech.fieldUpgrades[4]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array
@@ -115,12 +115,12 @@ const level = {
// powerUps.spawn(400, -400, "field", false, '4');
// powerUps.spawn(400, -400, "gun", false);
// spawn.bodyRect(-45, -100, 40, 50);
// spawn.starter(800, -1150);
spawn.focuser(800, -1150);
// spawn.groupBoss(-600, -550);
// for (let i = 0; i < 1; ++i) {
// spawn.shooter(800, -1150);
// }
spawn.groupBoss(900, -1070);
// spawn.groupBoss(900, -1070);
// for (let i = 0; i < 20; i++) {
// spawn.randomBoss(-100, -1470);
// }