From fefb85c74bab2e66670d2312a9d05ee40815f2de Mon Sep 17 00:00:00 2001 From: landgreen Date: Mon, 30 Sep 2019 19:09:08 -0700 Subject: [PATCH] field graphics changes --- js/level.js | 6 +++--- js/spawn.js | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/js/level.js b/js/level.js index 40a5f0b..7af29ae 100644 --- a/js/level.js +++ b/js/level.js @@ -24,7 +24,7 @@ const level = { // game.levelsCleared = 3; //for testing to simulate possible mobs spawns // b.giveGuns(0) // set a starting gun for testing - mech.fieldUpgrades[7]() //give a field power up for testing + // mech.fieldUpgrades[4]() //give a field power up for testing } else { spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns this[this.levels[this.onLevel]](); //picks the current map from the the levels array @@ -115,12 +115,12 @@ const level = { // powerUps.spawn(400, -400, "field", false, '4'); // powerUps.spawn(400, -400, "gun", false); // spawn.bodyRect(-45, -100, 40, 50); - // spawn.starter(800, -1150); + spawn.focuser(800, -1150); // spawn.groupBoss(-600, -550); // for (let i = 0; i < 1; ++i) { // spawn.shooter(800, -1150); // } - spawn.groupBoss(900, -1070); + // spawn.groupBoss(900, -1070); // for (let i = 0; i < 20; i++) { // spawn.randomBoss(-100, -1470); // } diff --git a/js/spawn.js b/js/spawn.js index 645c0d7..cbc5ec1 100644 --- a/js/spawn.js +++ b/js/spawn.js @@ -521,7 +521,7 @@ const spawn = { this.seePlayerByLookingAt(); const dist2 = this.distanceToPlayer2(); //laser Tracking - if (this.seePlayer.yes && dist2 < 4000000) { + if (this.seePlayer.yes && dist2 < 4000000 && !mech.isStealth) { this.attraction(); const rangeWidth = 2000; //this is sqrt of 4000000 from above if() //targeting laser will slowly move from the mob to the player's position