bugs
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@@ -2390,7 +2390,7 @@ const b = {
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tech.laserCrit && !best.who.shield &&
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Vector.dot(Vector.normalise(Vector.sub(best.who.position, path[path.length - 1])), Vector.normalise(Vector.sub(path[path.length - 1], path[path.length - 2]))) > 0.99 - 0.6 / best.who.radius
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) {
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damage *= 2
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damage *= 1 + tech.laserCrit
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simulation.drawList.push({ //add dmg to draw queue
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x: path[path.length - 1].x,
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y: path[path.length - 1].y,
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