bugs
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@@ -2390,7 +2390,7 @@ const b = {
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tech.laserCrit && !best.who.shield &&
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Vector.dot(Vector.normalise(Vector.sub(best.who.position, path[path.length - 1])), Vector.normalise(Vector.sub(path[path.length - 1], path[path.length - 2]))) > 0.99 - 0.6 / best.who.radius
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) {
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damage *= 2
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damage *= 1 + tech.laserCrit
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simulation.drawList.push({ //add dmg to draw queue
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x: path[path.length - 1].x,
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y: path[path.length - 1].y,
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48
js/tech.js
48
js/tech.js
@@ -6177,7 +6177,7 @@ const tech = {
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{
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name: "iridescence",
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// description: "if a <strong class='color-laser'>laser</strong> hits a mob at a low angle of illumination<br><strong>+66%</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
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description: "if mobs are struck near their <strong>center</strong><br><strong>+66%</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
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description: "if mobs are struck near their <strong>center</strong><br><strong>+88%</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
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isGunTech: true,
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maxCount: 3,
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count: 0,
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@@ -6188,17 +6188,17 @@ const tech = {
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},
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requires: "laser, not pulse",
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effect() {
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tech.laserCrit = true;
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tech.laserCrit += 0.88;
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},
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remove() {
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tech.laserCrit = false;
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tech.laserCrit = 0;
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}
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},
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{
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name: "lens",
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description: "if directed through a revolving <strong><span style='font-size: 125%;'>π</span> / 4</strong> circular arc<br><strong>+150%</strong> <strong class='color-laser'>laser</strong> gun <strong class='color-d'>damage</strong>",
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description: "if directed through a revolving <strong>+<span style='font-size: 125%;'>π</span> / 4</strong> circular arc<br><strong>+150%</strong> <strong class='color-laser'>laser</strong> gun <strong class='color-d'>damage</strong>",
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isGunTech: true,
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maxCount: 1,
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maxCount: 3,
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count: 0,
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frequency: 2,
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frequencyDefault: 2,
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@@ -6208,32 +6208,32 @@ const tech = {
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requires: "laser",
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effect() {
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tech.isLaserLens = true
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b.guns[11].arcRange += 0.78
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b.guns[11].chooseFireMethod()
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},
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remove() {
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tech.isLaserLens = false
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b.guns[11].arcRange = 0
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b.guns[11].chooseFireMethod()
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}
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},
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{
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name: "arc length",
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description: "increase the circular arc of your <strong class='color-laser'>laser</strong> <strong>lens</strong><br>by <strong>+<span style='font-size: 125%;'>π</span> / 4</strong>",
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isGunTech: true,
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maxCount: 3,
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count: 0,
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frequency: 2,
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frequencyDefault: 2,
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allowed() {
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return tech.isLaserLens && tech.haveGunCheck("laser")
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},
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requires: "laser gun, lens",
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effect() {
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b.guns[11].arcRange += 0.78
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},
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remove() {
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b.guns[11].arcRange = 0.78
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}
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},
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// {
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// name: "arc length",
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// description: "increase the circular arc of your <strong class='color-laser'>laser</strong> <strong>lens</strong><br>by <strong>+<span style='font-size: 125%;'>π</span> / 4</strong>",
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// isGunTech: true,
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// maxCount: 3,
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// count: 0,
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// frequency: 2,
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// frequencyDefault: 2,
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// allowed() {
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// return tech.isLaserLens && tech.haveGunCheck("laser")
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// },
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// requires: "laser gun, lens",
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// effect() {
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// },
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// remove() {
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// }
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// },
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{
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name: "specular reflection",
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description: "<strong>+2</strong> <strong class='color-laser'>laser</strong> beam reflections",
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