This commit is contained in:
landgreen
2019-10-14 15:40:21 -07:00
parent 9e658e8863
commit da6cebb331

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@@ -5,19 +5,11 @@
field power up effects
field produces a whirlpool effect of force around player
field allows player to hold and throw living mobs
field puts a circle of "something" each time right click is pressed
null gravity
damage
high friction
other power up ideas
killing a mob triggers: a spore bullet
maybe you could replace the power method with a new one to get this to work
have mob acceleration and look frequency scale with difficulty level
this will speed up the responses of later mobs
this should provide a feeling of difficulty without inflating the life of mobs
give mobs more animal-like behaviors
like rainworld
give mobs something to do when they don't see player
@@ -33,7 +25,6 @@ give mobs more animal-like behaviors
game mechanics
mechanics that support the physics engine
add rope/constraint
store/spawn bodies in player (like the game Starfall)
get ideas from game: limbo / inside
environmental hazards
laser