diff --git a/js/index.js b/js/index.js index da61471..ae13ae8 100644 --- a/js/index.js +++ b/js/index.js @@ -5,19 +5,11 @@ field power up effects field produces a whirlpool effect of force around player field allows player to hold and throw living mobs - field puts a circle of "something" each time right click is pressed - null gravity - damage - high friction other power up ideas killing a mob triggers: a spore bullet maybe you could replace the power method with a new one to get this to work -have mob acceleration and look frequency scale with difficulty level - this will speed up the responses of later mobs - this should provide a feeling of difficulty without inflating the life of mobs - give mobs more animal-like behaviors like rainworld give mobs something to do when they don't see player @@ -33,7 +25,6 @@ give mobs more animal-like behaviors game mechanics mechanics that support the physics engine add rope/constraint - store/spawn bodies in player (like the game Starfall) get ideas from game: limbo / inside environmental hazards laser