planetesimals broadcast

tech: inductive coupling - regen is increased by 500%, but you only regen when crouched

tech gun turret gives 55% -> 60% harm reduction
  also I fixed a bug where it was giving 45% not 55%

old tech inductive coupling is renamed: permittivity
permittivity gives 3 -> 4 max energy per unused power up
1st ionization energy gives 6 -> 7 max energy per heal

tech expansion - no longer costs energy to expand standing wave field

JUNK tech planetesimals now can spawn tech in n-gon
  or kill the player in n-gon
This commit is contained in:
landgreen
2021-11-06 07:26:14 -07:00
parent b5738e2480
commit d77dde462e
9 changed files with 128 additions and 867 deletions

View File

@@ -15,10 +15,10 @@ const level = {
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// m.setField("time dilation")
// b.giveGuns("grenades")
// tech.giveTech("neutron bomb")
// tech.giveTech("vacuum bomb")
// m.setField("metamaterial cloaking")
b.giveGuns("laser")
// tech.giveTech("spherical harmonics")
tech.giveTech("relative permittivity")
// tech.giveTech("causality bombs")
// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
// tech.giveTech("antiscience")
@@ -26,6 +26,11 @@ const level = {
// for (let i = 0; i < 2; i++) tech.giveTech("laser-bot")
// tech.isCancelDuplication = true
level.intro(); //starting level
// level.testing(); //not in rotation, used for testing
// level.template(); //not in rotation, blank start new map development
@@ -94,7 +99,7 @@ const level = {
}
}
if (tech.isExtraMaxEnergy) {
tech.healMaxEnergyBonus += 0.03 * powerUps.totalPowerUps //Math.min(0.02 * powerUps.totalPowerUps, 0.51)
tech.healMaxEnergyBonus += 0.04 * powerUps.totalPowerUps //Math.min(0.02 * powerUps.totalPowerUps, 0.51)
m.setMaxEnergy();
}
if (tech.isGunCycle) {