n-gon
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@@ -46,13 +46,13 @@ const level = {
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// powerUps.research.changeRerolls(100)
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// spawn.starter(1900, -500, 100)
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// for (let i = 0; i < 20; ++i) spawn.exploder(1900, -500)
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spawn.slashBoss(1900, -500)
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// spawn.timeSkipBoss(1900, -500)
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// level.difficultyIncrease(20) //30 is near max on hard //60 is near max on why
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level.testing(); //not in rotation, used for testing
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// level.testing(); //not in rotation, used for testing
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// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
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// for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");
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// if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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// powerUps.research.changeRerolls(3000)
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// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
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// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
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