diff --git a/js/level.js b/js/level.js index 3f85235..3652ca9 100644 --- a/js/level.js +++ b/js/level.js @@ -46,13 +46,13 @@ const level = { // powerUps.research.changeRerolls(100) // spawn.starter(1900, -500, 100) // for (let i = 0; i < 20; ++i) spawn.exploder(1900, -500) - spawn.slashBoss(1900, -500) + // spawn.timeSkipBoss(1900, -500) // level.difficultyIncrease(20) //30 is near max on hard //60 is near max on why - level.testing(); //not in rotation, used for testing + // level.testing(); //not in rotation, used for testing // for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research"); // for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech"); - // if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************ + if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************ // powerUps.research.changeRerolls(3000) // for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false); // for (let i = 0; i < 3; i++) tech.giveTech("undefined")