Update level.js
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@@ -14,7 +14,7 @@ const level = {
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start() {
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start() {
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if (level.levelsCleared === 0) {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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b.giveGuns(10)
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// b.giveGuns(10)
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// mech.setField(3)
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// mech.setField(3)
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// b.giveMod(16);
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// b.giveMod(16);
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