diff --git a/js/level.js b/js/level.js index e6d7a80..54dc40a 100644 --- a/js/level.js +++ b/js/level.js @@ -14,7 +14,7 @@ const level = { start() { if (level.levelsCleared === 0) { // game.difficulty = 6; //for testing to simulate possible mobs spawns - b.giveGuns(10) + // b.giveGuns(10) // mech.setField(3) // b.giveMod(16);