turn off pilot wave on start

This commit is contained in:
landgreen
2020-04-12 10:13:53 -07:00
parent 42b1c2e07a
commit 9ea34d8c8d
3 changed files with 5 additions and 2 deletions

View File

@@ -16,7 +16,7 @@ const level = {
if (level.levelsCleared === 0) { //this code only runs on the first level
// level.difficultyIncrease(9)
// b.giveGuns("vacuum bomb")
mech.setField("pilot wave")
// mech.setField("pilot wave")
// b.giveMod("energy");
// b.giveMod("Born rule");

View File

@@ -1927,7 +1927,7 @@ const mech = {
},
{
name: "pilot wave",
description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>energy <strong>drain</strong> is lower in your <strong>line of sight</strong>",
description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>energy <strong>drain</strong> is increased out of <strong>line of sight</strong>",
isEasyToAim: false,
effect: () => {
game.replaceTextLog = true; //allow text over write

View File

@@ -3,6 +3,9 @@
************** TODO - n-gon **************
add player Scent Trails for mod navigation
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
mod - energy replaces your health,
field - pilot wave