diff --git a/js/level.js b/js/level.js index 1df4d51..17b2da6 100644 --- a/js/level.js +++ b/js/level.js @@ -16,7 +16,7 @@ const level = { if (level.levelsCleared === 0) { //this code only runs on the first level // level.difficultyIncrease(9) // b.giveGuns("vacuum bomb") - mech.setField("pilot wave") + // mech.setField("pilot wave") // b.giveMod("energy"); // b.giveMod("Born rule"); diff --git a/js/player.js b/js/player.js index c71cbd0..33ff1a9 100644 --- a/js/player.js +++ b/js/player.js @@ -1927,7 +1927,7 @@ const mech = { }, { name: "pilot wave", - description: "use energy to push blocks with your mouse
energy drain is lower in your line of sight", + description: "use energy to push blocks with your mouse
energy drain is increased out of line of sight", isEasyToAim: false, effect: () => { game.replaceTextLog = true; //allow text over write diff --git a/todo.txt b/todo.txt index c702ef6..ad610db 100644 --- a/todo.txt +++ b/todo.txt @@ -3,6 +3,9 @@ ************** TODO - n-gon ************** +add player Scent Trails for mod navigation + https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding + mod - energy replaces your health, field - pilot wave