diff --git a/js/level.js b/js/level.js
index 1df4d51..17b2da6 100644
--- a/js/level.js
+++ b/js/level.js
@@ -16,7 +16,7 @@ const level = {
if (level.levelsCleared === 0) { //this code only runs on the first level
// level.difficultyIncrease(9)
// b.giveGuns("vacuum bomb")
- mech.setField("pilot wave")
+ // mech.setField("pilot wave")
// b.giveMod("energy");
// b.giveMod("Born rule");
diff --git a/js/player.js b/js/player.js
index c71cbd0..33ff1a9 100644
--- a/js/player.js
+++ b/js/player.js
@@ -1927,7 +1927,7 @@ const mech = {
},
{
name: "pilot wave",
- description: "use energy to push blocks with your mouse
energy drain is lower in your line of sight",
+ description: "use energy to push blocks with your mouse
energy drain is increased out of line of sight",
isEasyToAim: false,
effect: () => {
game.replaceTextLog = true; //allow text over write
diff --git a/todo.txt b/todo.txt
index c702ef6..ad610db 100644
--- a/todo.txt
+++ b/todo.txt
@@ -3,6 +3,9 @@
************** TODO - n-gon **************
+add player Scent Trails for mod navigation
+ https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
+
mod - energy replaces your health,
field - pilot wave