turn off pilot wave on start
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@@ -16,7 +16,7 @@ const level = {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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// level.difficultyIncrease(9)
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// b.giveGuns("vacuum bomb")
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// b.giveGuns("vacuum bomb")
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mech.setField("pilot wave")
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// mech.setField("pilot wave")
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// b.giveMod("energy");
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// b.giveMod("energy");
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// b.giveMod("Born rule");
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// b.giveMod("Born rule");
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@@ -1927,7 +1927,7 @@ const mech = {
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},
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},
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{
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{
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name: "pilot wave",
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name: "pilot wave",
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description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>energy <strong>drain</strong> is lower in your <strong>line of sight</strong>",
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description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>energy <strong>drain</strong> is increased out of <strong>line of sight</strong>",
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isEasyToAim: false,
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isEasyToAim: false,
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effect: () => {
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effect: () => {
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game.replaceTextLog = true; //allow text over write
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game.replaceTextLog = true; //allow text over write
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3
todo.txt
3
todo.txt
@@ -3,6 +3,9 @@
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************** TODO - n-gon **************
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************** TODO - n-gon **************
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add player Scent Trails for mod navigation
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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mod - energy replaces your health,
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mod - energy replaces your health,
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field - pilot wave
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field - pilot wave
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