images back

images are back as an option due to public outcry

bug fixes
  getting a power up quickly after warp, difficulty or instructions power ups was making the screen go blank
  heuristics resets on death properly now
This commit is contained in:
landgreen
2024-10-09 18:53:18 -07:00
parent a8c6c0ea0e
commit 9c2c9be4ed
6 changed files with 21 additions and 18 deletions

View File

@@ -1830,9 +1830,9 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
localSettings.loreCount = 0; //this sets what conversation is heard
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
}
// if (localSettings.isHideImages === undefined) localSettings.isHideImages = true //default to hide images
// document.getElementById("hide-images").checked = localSettings.isHideImages
localSettings.isHideImages = true //no images
if (localSettings.isHideImages === undefined) localSettings.isHideImages = true //default to hide images
document.getElementById("hide-images").checked = localSettings.isHideImages
// localSettings.isHideImages = true //no images
if (localSettings.isHideHUD === undefined) localSettings.isHideHUD = true
document.getElementById("hide-hud").checked = localSettings.isHideHUD
@@ -1877,7 +1877,7 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
document.getElementById("community-maps").checked = localSettings.isCommunityMaps
simulation.isCommunityMaps = localSettings.isCommunityMaps
// document.getElementById("hide-images").checked = localSettings.isHideImages
document.getElementById("hide-images").checked = localSettings.isHideImages
document.getElementById("fps-select").value = localSettings.fpsCapDefault
document.getElementById("banned").value = localSettings.banList
}

View File

@@ -727,9 +727,9 @@ const level = {
simulation.isChoosing = false; //stops p from un pausing on key down
build.unPauseGrid()
document.getElementById("choose-grid").style.opacity = "0"
setTimeout(() => {
document.getElementById("choose-grid").style.visibility = "hidden"
}, 1000);
document.getElementById("choose-grid").style.visibility = "hidden"
// setTimeout(() => {
// }, 1000);
},
populateLevels() { //run a second time if URL is loaded
if (document.getElementById("banned").value) { //remove levels from ban list in settings

View File

@@ -381,6 +381,7 @@ const powerUps = {
b.giveGuns("name") //nail gun shotgun super balls wave missiles grenades spores drones foam harpoon mine laser
tech.damage *= 2 //2x damage
m.immuneCycle = Infinity //immune to damage
m.coyoteCycles = Infinity //air jumps
m.energy = 0 //set energy
m.health = 1 //set health
m.maxHealth = 1 //set max health

View File

@@ -1287,13 +1287,14 @@ const tech = {
},
refundAmount: 0,
remove() {
if (this.count && m.alive) {
for (let i = 0; i < this.totalRate.length; i++) tech.fireRate *= this.totalRate[i]
if (this.count) {
// for (let i = 0; i < this.totalRate.length; i++) tech.fireRate *= this.totalRate[i]
if (this.refundAmount > 0) {
tech.removeJunkTechFromPool(this.refundAmount)
this.refundAmount = 0
}
}
tech.fireRate = 1
this.totalRate.length = 0
b.setFireCD();
}