images back
images are back as an option due to public outcry bug fixes getting a power up quickly after warp, difficulty or instructions power ups was making the screen go blank heuristics resets on death properly now
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@@ -53,9 +53,9 @@
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<details id = 'settings-details'>
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<summary>settings</summary>
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<div style="line-height: 150%;" class="details-div">
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<!-- <input onclick="build.showImages('settings')" type="checkbox" id="hide-images" name="hide-images" style="width:17px; height:17px;">
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<input onclick="build.showImages('settings')" type="checkbox" id="hide-images" name="hide-images" style="width:17px; height:17px;">
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<label for="hide-images" title="hide images for fields, guns, and tech">hide images</label>
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<br> -->
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<br>
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<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" style="width:17px; height:17px;">
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<label for="hide-hud" title="hide: tech, damage taken, damage, in game console, new level animation">minimal HUD</label>
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<br>
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@@ -1830,9 +1830,9 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
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localSettings.loreCount = 0; //this sets what conversation is heard
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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}
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// if (localSettings.isHideImages === undefined) localSettings.isHideImages = true //default to hide images
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// document.getElementById("hide-images").checked = localSettings.isHideImages
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localSettings.isHideImages = true //no images
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if (localSettings.isHideImages === undefined) localSettings.isHideImages = true //default to hide images
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document.getElementById("hide-images").checked = localSettings.isHideImages
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// localSettings.isHideImages = true //no images
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if (localSettings.isHideHUD === undefined) localSettings.isHideHUD = true
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document.getElementById("hide-hud").checked = localSettings.isHideHUD
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@@ -1877,7 +1877,7 @@ if (localSettings.isAllowed && !localSettings.isEmpty) {
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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document.getElementById("community-maps").checked = localSettings.isCommunityMaps
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simulation.isCommunityMaps = localSettings.isCommunityMaps
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// document.getElementById("hide-images").checked = localSettings.isHideImages
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document.getElementById("hide-images").checked = localSettings.isHideImages
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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document.getElementById("banned").value = localSettings.banList
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}
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@@ -727,9 +727,9 @@ const level = {
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simulation.isChoosing = false; //stops p from un pausing on key down
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build.unPauseGrid()
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document.getElementById("choose-grid").style.opacity = "0"
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setTimeout(() => {
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document.getElementById("choose-grid").style.visibility = "hidden"
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}, 1000);
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document.getElementById("choose-grid").style.visibility = "hidden"
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// setTimeout(() => {
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// }, 1000);
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},
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populateLevels() { //run a second time if URL is loaded
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if (document.getElementById("banned").value) { //remove levels from ban list in settings
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@@ -381,6 +381,7 @@ const powerUps = {
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b.giveGuns("name") //nail gun shotgun super balls wave missiles grenades spores drones foam harpoon mine laser
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tech.damage *= 2 //2x damage
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m.immuneCycle = Infinity //immune to damage
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m.coyoteCycles = Infinity //air jumps
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m.energy = 0 //set energy
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m.health = 1 //set health
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m.maxHealth = 1 //set max health
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@@ -1287,13 +1287,14 @@ const tech = {
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},
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refundAmount: 0,
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remove() {
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if (this.count && m.alive) {
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for (let i = 0; i < this.totalRate.length; i++) tech.fireRate *= this.totalRate[i]
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if (this.count) {
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// for (let i = 0; i < this.totalRate.length; i++) tech.fireRate *= this.totalRate[i]
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if (this.refundAmount > 0) {
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tech.removeJunkTechFromPool(this.refundAmount)
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this.refundAmount = 0
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}
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}
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tech.fireRate = 1
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this.totalRate.length = 0
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b.setFireCD();
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}
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15
todo.txt
15
todo.txt
@@ -1,17 +1,18 @@
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******************************************************** NEXT PATCH **************************************************
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images have been disabled
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I think they don't fit stylistically
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images are back as an option due to public outcry
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new power up: level WARP
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it shows up when you enter testing mode on the initial level
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interferometer horizontal laser now moves with the elevator
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LaunchSite community map updated
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bug fixes
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getting a power up quickly after warp, difficulty or instructions power ups was making the screen go blank
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heuristics resets on death properly now
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some minor bug fixes
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******************************************************** BUGS ********************************************************
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can't consistenly reproduce, but it happened several times this way
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on initial level I press T and took the warp and exited it, then I too a field and the screen went blank
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figure out why seeded random isn't making runs the same:
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shuffle is being used for a wide variety of things that don't need a seeded random
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make two shuffle functions?
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