matter wave renamed wave
  tech: frequency - wave has unlimited ammo, but -50% wave firerate
  tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
    effect cooldown grows +5s with each chained resonance
  uncertainty principle works with phonon wave
  phase velocity works with all other wave tech, 40->35% damage
  boundstate reduces wave range by 25->15%

non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage

a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
  it grew mass and damage at an exponential rate before
  now it's closer to the +30% damage description
This commit is contained in:
landgreen
2022-09-11 07:10:14 -07:00
parent 9e613a281e
commit 8f702cfa4e
12 changed files with 479 additions and 259 deletions

View File

@@ -1,29 +1,44 @@
******************************************************** NEXT PATCH **************************************************
new level biohazard by INOOBBOI AND THESHWARMA
enable community maps in settings
matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
some coupling tech spawns power ups instead of directly giving coupling
fine-structure constant gives 60 coupling power ups, lose 0.5 coupling after mob collision
tech: decoupling: when ON: +5.00 coupling OFF: spawn a WIMP
(probably adds coupling drift bugs)
JUNK tech - boost - spawn a large number of boost power ups
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
several bug fixes
mob - flutter is no longer treated as a boss
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
*********************************************************** TODO *****************************************************
bug blocks and power ups falling through map
always foam gun (4-5 times)
might be about tech pressure vessel
happens rarely, doesn't repeat
only occurs for 3 people so far
normally after level 6
occurred once on the first level, didn't fire gun and was able to walk through a body
Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when relay swicth/flip flop is off, ammo powerups remain ammo powerups
or toggle other power ups
health/ammo
JUNK: what the golf?
trying to throw a block throws you instead
look for other tech that would benefit from a 3rd line of description text
tech for lens - you can only fire through the lens
and some buff? damage or energy?
add link to russian physics notes
suggestion: if you have both laser-mines and lens, each laser-mine is given its own lens revolving around it
hopMom fight make platforming with hop bullets harder?
complete blowSuckBoss... or don't
@@ -115,11 +130,7 @@ The tech that makes blocks that fall into a wormhole give energy should scale wi
junk suggestion: useless machine - ejects itself and removes itself from the item pool
bug blocks and power ups falling through map
always foam gun (4-5 times)
might be about tech pressure vessel
happens rarely, doesn't repeat
normally after level 6
seed isn't working right from shared URL
@@ -938,6 +949,7 @@ possible names for tech
p-hacking JUNK tech
https://en.wikipedia.org/wiki/High-entropy_alloys
https://en.wikipedia.org/wiki/Refractory_metals
https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
plot script: