wave
matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
This commit is contained in:
50
todo.txt
50
todo.txt
@@ -1,29 +1,44 @@
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******************************************************** NEXT PATCH **************************************************
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new level biohazard by INOOBBOI AND THESHWARMA
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enable community maps in settings
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matter wave renamed wave
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tech: frequency - wave has unlimited ammo, but -50% wave firerate
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tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
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effect cooldown grows +5s with each chained resonance
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uncertainty principle works with phonon wave
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phase velocity works with all other wave tech, 40->35% damage
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boundstate reduces wave range by 25->15%
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some coupling tech spawns power ups instead of directly giving coupling
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fine-structure constant gives 60 coupling power ups, lose 0.5 coupling after mob collision
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tech: decoupling: when ON: +5.00 coupling OFF: spawn a WIMP
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(probably adds coupling drift bugs)
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JUNK tech - boost - spawn a large number of boost power ups
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non-renewables 88% -> 67% damage
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improved fine-structure constant graphic for when you lose coupling
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laser mobs pulse a laser 50% of the time for 2x damage
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several bug fixes
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mob - flutter is no longer treated as a boss
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a bunch of bug fixes
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caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
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it grew mass and damage at an exponential rate before
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now it's closer to the +30% damage description
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*********************************************************** TODO *****************************************************
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bug blocks and power ups falling through map
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always foam gun (4-5 times)
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might be about tech pressure vessel
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happens rarely, doesn't repeat
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only occurs for 3 people so far
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normally after level 6
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occurred once on the first level, didn't fire gun and was able to walk through a body
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Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when relay swicth/flip flop is off, ammo powerups remain ammo powerups
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or toggle other power ups
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health/ammo
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JUNK: what the golf?
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trying to throw a block throws you instead
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look for other tech that would benefit from a 3rd line of description text
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tech for lens - you can only fire through the lens
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and some buff? damage or energy?
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add link to russian physics notes
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suggestion: if you have both laser-mines and lens, each laser-mine is given its own lens revolving around it
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hopMom fight make platforming with hop bullets harder?
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complete blowSuckBoss... or don't
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@@ -115,11 +130,7 @@ The tech that makes blocks that fall into a wormhole give energy should scale wi
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junk suggestion: useless machine - ejects itself and removes itself from the item pool
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bug blocks and power ups falling through map
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always foam gun (4-5 times)
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might be about tech pressure vessel
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happens rarely, doesn't repeat
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normally after level 6
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seed isn't working right from shared URL
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@@ -938,6 +949,7 @@ possible names for tech
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p-hacking JUNK tech
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https://en.wikipedia.org/wiki/High-entropy_alloys
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https://en.wikipedia.org/wiki/Refractory_metals
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https://en.wikipedia.org/wiki/Upper-atmospheric_lightning#Elves
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plot script:
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