wave
matter wave renamed wave
tech: frequency - wave has unlimited ammo, but -50% wave firerate
tech: sympathetic resonance - when phonon waves hit a mob they make a new resonance wave
effect cooldown grows +5s with each chained resonance
uncertainty principle works with phonon wave
phase velocity works with all other wave tech, 40->35% damage
boundstate reduces wave range by 25->15%
non-renewables 88% -> 67% damage
improved fine-structure constant graphic for when you lose coupling
laser mobs pulse a laser 50% of the time for 2x damage
a bunch of bug fixes
caliber does a bit more damage at 1 stack, but does less damage at 3+ stacks
it grew mass and damage at an exponential rate before
now it's closer to the +30% damage description
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@@ -1094,7 +1094,7 @@ const powerUps = {
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},
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onPickUp(who) {
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powerUps.research.currentRerollCount = 0
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if (tech.isTechDamage && who.name === "tech") m.damage(0.11 + 0.11 * tech.isEnergyHealth)
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if (tech.isTechDamage && who.name === "tech") m.damage(0.12 + 0.12 * tech.isEnergyHealth)
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if (tech.isMassEnergy) m.energy += 2;
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if (tech.isMineDrop && bullet.length < 150 && Math.random() < 0.6) {
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if (tech.isLaserMine && input.down) {
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