Halbach array
tech: Halbach array - throwing a block will also throw other nearby blocks tech non-renewables now spawns ammo, but ammo can't be picked up grenade tech that cause multiple explosions have less knock back for mobs constraint: 0->0.5x healing wormhole 7->8% duplication many worlds takes a few frames between each tech given bug fixes harpoon ammo gain on autonomous defense fixed constraints are properly randomized again
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@@ -293,7 +293,7 @@ const powerUps = {
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if (tech.isCancelRerolls) {
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for (let i = 0, len = 8 + 4 * Math.random(); i < len; i++) {
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let spawnType
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if (Math.random() < 0.4 && !tech.isEnergyNoAmmo) {
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if (Math.random() < 0.4) {
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spawnType = "ammo"
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} else if (Math.random() < 0.33 && !tech.isSuperDeterminism) {
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spawnType = "research"
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@@ -461,24 +461,24 @@ const powerUps = {
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document.getElementById("choose-grid").classList.add('choose-grid-no-images');
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document.getElementById("choose-grid").classList.remove('choose-grid');
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document.getElementById("choose-grid").style.gridTemplateColumns = "200px"//adjust this to increase the width of the whole menu, but mostly the center column
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let levelChoices = `<div class="choose-grid-module" style="font-size: 1.5rem;color:rgb(110,155,160);text-align:center;"><strong>WARP</strong></div>`
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levelChoices += `<div class="choose-grid-module" style="font-size: 1rem;color:rgb(110,155,160);background-color:#444;text-align:center;">level.uniqueLevels</div>`
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let text = `<div class="choose-grid-module" style="font-size: 1.5rem;color:rgb(110,155,160);text-align:center;"><strong>WARP</strong></div>`
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text += `<div class="choose-grid-module" id="exit" style="font-size: 1rem;color:rgb(110,155,160);text-align:right;padding-right:5px;"><strong>cancel</strong></div>`
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text += `<div class="choose-grid-module" style="font-size: 1rem;color:rgb(110,155,160);background-color:#444;text-align:center;">level.uniqueLevels</div>`
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for (let i = 0; i < level.uniqueLevels.length; i++) {
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levelChoices += `<div class="choose-grid-module" style="font-size: 1rem;padding-left:5px;" onclick="powerUps.warp.load('${level.uniqueLevels[i]}')">${level.uniqueLevels[i]}</div>` //id="uniqueLevels-warp-${i}"
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text += `<div class="choose-grid-module" style="font-size: 1rem;padding-left:5px;" onclick="powerUps.warp.load('${level.uniqueLevels[i]}')">${level.uniqueLevels[i]}</div>` //id="uniqueLevels-warp-${i}"
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}
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levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.playableLevels</div>`
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text += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.playableLevels</div>`
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for (let i = 0; i < level.playableLevels.length; i++) {
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levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.playableLevels[i]}')">${level.playableLevels[i]}</div>`
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text += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.playableLevels[i]}')">${level.playableLevels[i]}</div>`
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}
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levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.communityLevels</div>`
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text += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.communityLevels</div>`
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for (let i = 0; i < level.communityLevels.length; i++) {
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levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.communityLevels[i]}')">${level.communityLevels[i]}</div>`
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text += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.communityLevels[i]}')">${level.communityLevels[i]}</div>`
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}
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levelChoices += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.trainingLevels</div>`
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text += `<div class="choose-grid-module" style="color:rgb(110,155,160);background-color:#444;text-align:center;">level.trainingLevels</div>`
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for (let i = 0; i < level.trainingLevels.length; i++) {
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levelChoices += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.trainingLevels[i]}')">${level.trainingLevels[i]}</div>`
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text += `<div class="choose-grid-module" style="padding-left:5px;" onclick="powerUps.warp.load('${level.trainingLevels[i]}')">${level.trainingLevels[i]}</div>`
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}
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let text = `${levelChoices} <div class="choose-grid-module" id="exit" style="font-size: 1.4rem;color:rgb(110,155,160);text-align:right;padding-right:5px;"><strong>exit</strong></div>`
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document.getElementById("choose-grid").innerHTML = text
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//show level info
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document.getElementById("choose-grid").style.opacity = "1"
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@@ -1777,10 +1777,7 @@ const powerUps = {
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}
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},
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spawn(x, y, name, moving = true, size = powerUps[name].size()) {
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if (
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(!tech.isSuperDeterminism || (name !== 'research')) &&
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!(tech.isEnergyNoAmmo && name === 'ammo')
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) {
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if ((!tech.isSuperDeterminism || (name !== 'research'))) {
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if (tech.isBoostReplaceAmmo && name === 'ammo') {
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name = 'boost'
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size = powerUps[name].size()
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