cleaning up
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@@ -315,7 +315,7 @@ const b = {
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},
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{
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name: "basidio-stomp",
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description: "hard landings disrupt <strong style='letter-spacing: 2px;'>spores</strong> from the ground",
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description: "hard landings disrupt <strong style='letter-spacing: 2px;'>spores</strong> from the ground<br>immune to <strong>harm</strong> from <strong>falling</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2,6 +2,11 @@
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/* TODO: *******************************************
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*****************************************************
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mod - mobs die at 15% life (default is 5%)
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mod - negative mass field - mke block orbit player, like black hole boss
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named rotational frame-dragging
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mod - energy recharges faster when not moving
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lore - a mech gains self awareness
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@@ -14,7 +14,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(5)
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// b.giveGuns("foam")
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b.giveGuns("wave beam")
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// mech.setField("phase decoherence field")
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("auto-loading heuristics");
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@@ -206,9 +206,9 @@ const mech = {
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mech.yOff = mech.yOffWhen.jump;
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mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40)
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if (b.isModStompPauli) {
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mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
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}
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// if (b.isModStompPauli) {
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// mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
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// }
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if (b.isModStomp) {
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const len = Math.min(25, (momentum - 110) * 0.1)
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for (let i = 0; i < len; i++) {
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