diff --git a/js/bullets.js b/js/bullets.js
index 9c52351..16e9b7d 100644
--- a/js/bullets.js
+++ b/js/bullets.js
@@ -315,7 +315,7 @@ const b = {
},
{
name: "basidio-stomp",
- description: "hard landings disrupt spores from the ground",
+ description: "hard landings disrupt spores from the ground
immune to harm from falling",
maxCount: 1,
count: 0,
allowed() {
diff --git a/js/index.js b/js/index.js
index 840003c..d776984 100644
--- a/js/index.js
+++ b/js/index.js
@@ -2,6 +2,11 @@
/* TODO: *******************************************
*****************************************************
+mod - mobs die at 15% life (default is 5%)
+
+mod - negative mass field - mke block orbit player, like black hole boss
+ named rotational frame-dragging
+
mod - energy recharges faster when not moving
lore - a mech gains self awareness
diff --git a/js/level.js b/js/level.js
index 3febe84..d10cb5f 100644
--- a/js/level.js
+++ b/js/level.js
@@ -14,7 +14,7 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(5)
- // b.giveGuns("foam")
+ b.giveGuns("wave beam")
// mech.setField("phase decoherence field")
// for (let i = 0; i < 9; i++) {
// b.giveMod("auto-loading heuristics");
diff --git a/js/player.js b/js/player.js
index 14078ab..f960c57 100644
--- a/js/player.js
+++ b/js/player.js
@@ -206,9 +206,9 @@ const mech = {
mech.yOff = mech.yOffWhen.jump;
mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40)
- if (b.isModStompPauli) {
- mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
- }
+ // if (b.isModStompPauli) {
+ // mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
+ // }
if (b.isModStomp) {
const len = Math.min(25, (momentum - 110) * 0.1)
for (let i = 0; i < len; i++) {