diff --git a/js/bullets.js b/js/bullets.js index 9c52351..16e9b7d 100644 --- a/js/bullets.js +++ b/js/bullets.js @@ -315,7 +315,7 @@ const b = { }, { name: "basidio-stomp", - description: "hard landings disrupt spores from the ground", + description: "hard landings disrupt spores from the ground
immune to harm from falling", maxCount: 1, count: 0, allowed() { diff --git a/js/index.js b/js/index.js index 840003c..d776984 100644 --- a/js/index.js +++ b/js/index.js @@ -2,6 +2,11 @@ /* TODO: ******************************************* ***************************************************** +mod - mobs die at 15% life (default is 5%) + +mod - negative mass field - mke block orbit player, like black hole boss + named rotational frame-dragging + mod - energy recharges faster when not moving lore - a mech gains self awareness diff --git a/js/level.js b/js/level.js index 3febe84..d10cb5f 100644 --- a/js/level.js +++ b/js/level.js @@ -14,7 +14,7 @@ const level = { start() { if (level.levelsCleared === 0) { // level.difficultyIncrease(5) - // b.giveGuns("foam") + b.giveGuns("wave beam") // mech.setField("phase decoherence field") // for (let i = 0; i < 9; i++) { // b.giveMod("auto-loading heuristics"); diff --git a/js/player.js b/js/player.js index 14078ab..f960c57 100644 --- a/js/player.js +++ b/js/player.js @@ -206,9 +206,9 @@ const mech = { mech.yOff = mech.yOffWhen.jump; mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40) - if (b.isModStompPauli) { - mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles - } + // if (b.isModStompPauli) { + // mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles + // } if (b.isModStomp) { const len = Math.min(25, (momentum - 110) * 0.1) for (let i = 0; i < len; i++) {