cleaning up

This commit is contained in:
landgreen
2020-02-13 05:20:21 -08:00
parent 531d30bbb4
commit 8bb3e93629
4 changed files with 10 additions and 5 deletions

View File

@@ -315,7 +315,7 @@ const b = {
}, },
{ {
name: "basidio-stomp", name: "basidio-stomp",
description: "hard landings disrupt <strong style='letter-spacing: 2px;'>spores</strong> from the ground", description: "hard landings disrupt <strong style='letter-spacing: 2px;'>spores</strong> from the ground<br>immune to <strong>harm</strong> from <strong>falling</strong>",
maxCount: 1, maxCount: 1,
count: 0, count: 0,
allowed() { allowed() {

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@@ -2,6 +2,11 @@
/* TODO: ******************************************* /* TODO: *******************************************
***************************************************** *****************************************************
mod - mobs die at 15% life (default is 5%)
mod - negative mass field - mke block orbit player, like black hole boss
named rotational frame-dragging
mod - energy recharges faster when not moving mod - energy recharges faster when not moving
lore - a mech gains self awareness lore - a mech gains self awareness

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@@ -14,7 +14,7 @@ const level = {
start() { start() {
if (level.levelsCleared === 0) { if (level.levelsCleared === 0) {
// level.difficultyIncrease(5) // level.difficultyIncrease(5)
// b.giveGuns("foam") b.giveGuns("wave beam")
// mech.setField("phase decoherence field") // mech.setField("phase decoherence field")
// for (let i = 0; i < 9; i++) { // for (let i = 0; i < 9; i++) {
// b.giveMod("auto-loading heuristics"); // b.giveMod("auto-loading heuristics");

View File

@@ -206,9 +206,9 @@ const mech = {
mech.yOff = mech.yOffWhen.jump; mech.yOff = mech.yOffWhen.jump;
mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40) mech.hardLandCD = mech.cycle + Math.min(momentum / 6 - 6, 40)
if (b.isModStompPauli) { // if (b.isModStompPauli) {
mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles // mech.collisionImmune = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
} // }
if (b.isModStomp) { if (b.isModStomp) {
const len = Math.min(25, (momentum - 110) * 0.1) const len = Math.min(25, (momentum - 110) * 0.1)
for (let i = 0; i < len; i++) { for (let i = 0; i < len; i++) {