bug fix
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@@ -169,7 +169,7 @@
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if (tech.isEnergyDamage) dmg *= 1 + m.energy / 9;
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if (tech.isDamageFromBulletCount) dmg *= 1 + bullet.length * 0.0038
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if (tech.isRerollDamage) dmg *= 1 + 0.042 * powerUps.research.count
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if (tech.isOneGun && b.inventory.length < 2) dmg *= 1.35
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if (tech.isOneGun && b.inventory.length < 2) dmg *= 1.3
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if (tech.isNoFireDamage && m.cycle > m.fireCDcycle + 120) dmg *= 1.9
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if (tech.isSpeedDamage) dmg *= 1 + Math.min(0.43, player.speed * 0.015)
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if (tech.isBotDamage) dmg *= 1 + 0.06 * b.totalBots()
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@@ -195,7 +195,7 @@
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},
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tech: [{
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name: "integrated armament",
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description: `increase <strong class='color-d'>damage</strong> by <strong>35%</strong><br>your inventory can only hold 1 <strong class='color-g'>gun</strong>`,
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description: `increase <strong class='color-d'>damage</strong> by <strong>30%</strong><br>your inventory can only hold 1 <strong class='color-g'>gun</strong>`,
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maxCount: 1,
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count: 0,
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frequency: 2,
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@@ -360,7 +360,7 @@
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},
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{
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name: "logistics",
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description: "<strong class='color-g'>ammo</strong> power ups give <strong>200%</strong> <strong class='color-g'>ammo</strong><br>but <strong class='color-g'>ammo</strong> is only added to your current <strong class='color-g'>gun</strong>",
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description: "<strong class='color-g'>ammo</strong> power ups give <strong>80%</strong> more <strong class='color-g'>ammo</strong><br>but <strong class='color-g'>ammo</strong> is only added to your current <strong class='color-g'>gun</strong>",
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maxCount: 1,
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count: 0,
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frequency: 2,
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